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41
Character Development / Re: Rashane Calanyn - TDT
Last post by The Insane Admin -
Name: Jaered Zhet
Age: 28
Gender: Male
Height: 6' 1"
Species: Human
Appearance:

Personality:
Jaeden is extremely resentful against those who use their influence and wealth to get ahead of others. This creates tension between him and his Captain, straining their relationship. Jaeden is opinionated and hot headed, speaking what he feels like, which slows down his progress.
Flaws:
Jaeden is opinionated and hot heated, resentful of people who use their influence, and tries to oppose them at any possible turn. He doesn't know when to hold his tongue, which gets him into trouble.
Position: Jaeden serves as the second in command on the Carrack Cruiser, Indomitable of the Imperial Navy.
Homeworld: Telos
Occupation: Imperial Naval Officer
Affiliation: Imperial Navy
Rank: Lieutenant
History:
Jaeden's history was pretty typical. Neither of his parents died, achieved great things or were insanely rich. His childhood years passed without any notable events, and when he finished schooling at eighteen, Jaeden headed into the Republic Academy. He graduated four years later, ready to serve the Republic in whatever manner he could.

Jaeden was on unequal ground for most of his years following the Academy. Several of his peers came from strong Republic families and received accelerated promotions and illustrious assignments. Jaeden, however, was forced to work his way up slowly. He began on a small gunship, patrolling the borders of the Republic. Jaeden was assigned as a mere tactician, a duty normally held by Enlisted officers on larger ships, but manpower was meager and officers assumed task that would normally be held by lower ranking crewmembers.

After his gunship was nearly destroyed in battle, Jaeden was assigned to a cruiser, this time the head of a ship department. For several years he served dutifully on the ship, earning a promotion from Ensign to Lieutenant Junior Grade, eventually to full Lieutenant. With the raging Clone Wars, officers were in demand. Jaeden placed a request for a transfer to another ship, hoping to earn a position as a Executive Officer, or even a promotion and assignment as Commanding Officer of a smaller Corvette.

Much to his disappointment, Jaeden was assigned only as the Executive Officer of a Carrack Cruiser, second in command. To add to his despair, the ship he was assigned had no specific squadron, but served as a backup and support vessel to the rest. As if it couldn't get any worse, the commanding officer, who attained his position by way of the fleet's admiral, was only half his age, a fourteen-year-old boy!

Special Skills: Jaeden is intelligent and able to lead well. His leadership abilities are very clear, and his subordinates generally follow him without question.

Weapons/Items: BlasTech DH-17, Datapad
Armor/Clothes: Imperial Navy Uniform
42
Roleplay Threads / Re: [TDT] A Glimmer of Hope
Last post by The Insane Admin -
A bright flash of light illuminated a few miles on the edge of the [name] system. A small, narrow starship slid out of nowhere, a scene familiar to most of the galaxy as a ship exiting from hyperspace. For a moment, it seemed dead but for the blinking navigation lights that dotted the ship, warnings to fighter pilots operating in the blackness of space. Then its rear engines flared and lit with an intense glow, propelling the ship forward, towards the center of the star system.

Onboard the vessel, it was clear that it was far from dead. The vessel's bridge erupted in a noticeable chatter the moment the ship seemed to appear out of nowhere.

"Sir, we have entered the [name] System." The helm officer was the first to be hear amidst the overlapping reports.

"Captain, all ship systems appear intact and stable. Power levels stable and high, especially without our shields and weap-" The engineer was cut off by the weapons officer.

"Sir, I suggest we raise our shields and power weapons. There's no telling whether this system might have any rogue ships, stragglers from the Separatist's fleet or rebels. If they should attack us with our shields down-"

A hand was held up, and the speaker fell silent. The hand was small, larger than a child's, but not yet an adult's. The skin was tanned, and its coloration presented a stark contrast to the light grey cuff of the uniform that began at the wrist. It followed the arm and shoulder until it reached double-breasted jacket, grey like the cuff and shoulders. A couple centimeters further the uniform rose in an up-turned solid collar which sternly framed the neck of its wearer.

From the collar rose the tanned face of a young boy, a teenager, one that had to be even younger than fifteen. Seemingly out of place among the adult officers and crewmembers, the boy stood in the middle of the bridge, where usually only the oldest and most experienced crew sat. Ironically, the seat was his own, he was no substitute for the real occupant of the chair. Unless it had been otherwise dictated, none would have believed the reality of having a captain four years younger than the newest recruit to the fleet, but alas, it was so.

The boy spoke, his adolescent voice adding to the appearance of absurdity of a teenager occupying the seat of a ship's captain. "No. the war is over, and Imperial Intelligence assured us there would be no additional naval presence here. Set a course for the planet and put us in orbit." He settled back into his chair, his confidence rising after a successful entrance into the system, seemingly unopposed.

Imperial Intelligence had reported no ship activity barring the normal flow of traders and passenger transports coming and going. No Separatist presence, no pirates, and no rebels. The former was what the crew had been most expecting, however, the Clone Wars having been finished not six months sooner. The world was entrenched in a deep tension, demonstrators protesting the Republic -now Empire- victory of the war and the New Order. The planet's leader had been able to keep it together...barely.

The boy's thoughts of the Intelligence report were rudely interrupted by his first officer, a man as green as he was at command, "Sir," he said, emphasizing the word, "If the reports are wrong, even a frigate's weapons can rip through our hull. Intelligence isn't all that reliable, you know. If they gave false information.."

His First Officer's comments, although a possibility, were like a slap on the face. The boy was unsure of what had just transpired, but he felt insecure in his decision, second guessed by his own first officer. Humiliated, he wanted to bury his head in shame. But the boy was forced to keep his composure, to give a straight face and maintain his authority. For a moment, he stood in silence. Then, slowly, he spoke again, "Continue on with the orders I've given."

The boy straightened his uniform. He turned swiftly, and took a step forward. Leaning to the side, he spoke in a low voice to his second-in-command, "Lieutenant, I'd like to talk to you in private." Without waiting for an answer, the boy walked out of the bridge and entered the door on the left, his office. Once inside, instead of taking a seat at the desk to his right, he made his way over to the large window that filled the entire wall opposite the door. Before the window stretched a large window seat, with cushions fastened to the raised floor and wall forming a pleasurable place to sit. It was here that the boy chose to sit, and leaning himself against the wall cushions, stretched his legs out down the seat and waited for his first officer.

A few moments later, the doors parted, and through them walked a uniformed officer, a tall man with golden brown hair. His rank insignia identified him as a Lieutenant, the same badge that the boy sitting at the window currently held as well. This, on top of the age difference, seemed to make a recipe for disaster. The pot had been stirred and brought to a boil, and now it was up to the boy to simmer it down.

"You wanted to see me?" The man asked, approaching the window where the boy was seated. For several moments, silence passed between them. Finally, the boy turned his head to the officer. His expression was clear, the younger officer was angry with the older one's actions.

"You have a problem, Lieutenant," the boy started, not wasting any time. He didn't even wait for the man's reaction, "If you have a suggestion, you can certainly give it. But when you do what you did, you make me look like a fool. Now you have the crew second-guessing my orders and doubting the mission."

The older man smirked at the mention of making the boy look like a fool. He opened his mouth to speak, but was cut off by the boy, "Now, if you have a problem with me, fine. Deal with it in private, in here, but not out there. I was assigned as the commanding officer of this ship, not you."

"Only because the Admiral got you this job."

The boy frowned, "Cut the crap, Lieutenant, or I'll put you on record for disrespecting a superior officer. Two if you like," he emphasized the point by holding up the index and middle finger of his left hand.

"We're the same rank. There is no superiority, except perhaps in age. And then, oh right, that would be me."

Anger flowed through the boy's very blood. Could his new first officer truly be so vain? Not to mention, blind. "However, I'm this ship's Commanding Officer. Unfortunately, that means that I rank above you for the purposes for authority. I'm sure they taught you this at the Academy, or have you forgotten already?"

"Oh, no, but it's clear that you're the expert on etiquette in the military, sir," the man said, giving a small, mock bow, "I'll defer to you on that, then."

Flustered, the boy could only say, "You're dismissed," As an afterthought, he added, "Ensign," noting the loss of glimmer in the older Lieutenant's eyes, "It'll stay that way if you keep up this line of behavior."

The man stayed put, a cold stare penetrating from his eyes into the boy's skull. It was unnerving and uncomfortable. Not just the stare, the entire situation. Disciplining his first officer on their very first mission together. He would have liked to been able to ask for a new second-in-command, but his own appointment had already been gleaned over twice. He could not expect that Naval officials would miss the appearance of a fourteen-year-old boy in their ranks again, and when they did, the results would not be very pleasant. For the time, he would simply have to put up with his assigned crew, even if one of them was more immature than he was.

"Go, Lieutenant," the boy said impatiently.

A crooked smile crossed the face of the older man, "Just wanted to know I hadn't lost anything."

In a moment of wit, or perhaps frustration, the boy remarked, "Only my respect for you."

"Never thought I had it," the man shot back.

The boy sighed. This was going to be a long mission. "Only you thought that way, Lieutenant. Only you."

The man gave a curt nod, as if the whole meeting had been polite and appealing to him. He turned on his heels and strode out the door. The boy didn't breath until he heard the small thud of the two halves to the door meeting, the last of his first officer hidden from view. The thought occurred again to him, this was going to be a long mission.
43
Roleplay Threads / [TDT] A Glimmer of Hope
Last post by The Insane Admin -
Mission Plan
44
Character Development / Rashane Calanyn - TDT
Last post by The Insane Admin -
Player Info
Name/Alias Jordan
Where are you from: Minnesota, USA
Age: 18
How did you find us: Current Member
Contact: Email: elianatamerin@gmail.com
Just look at the bottom of my posts for the rest.

Character Info
Character Name: Rashane Calanyn
Titles/Nicknames: Shane
Age: 14
Gender: Male
Race: Human
Place of Origin: Kuat
Profession: Imperial Naval Officer
Affiliation: Galactic Empire, Imperial Navy
Rank: Lieutenant
Force Sensitive: No

Appearance:

-Hair Color: Brunette
-Eye Color: Brown
-Height: 5'4"
-Weight: 100 lbs
-Skin: Tan
-Clothing/Armor: When on duty, Rashane wears the typical dull-grey uniform of an Imperial Navy officer. Although he commands a starship, his rank of Lieutenant restricts him from wearing the jet black uniform of the senior line officers. His uniform is decorated with the standard rank insignia for his branch, which consists of one row of four blue squares and a single code cylinder affixed to the right of the design. Accompanying his uniform, Rashane usually wears a BlasTech DH-17 blaster pistol strapped to his side.

Off duty, Rashane's attire varies. He sometimes sports a Corellian-style jacket, or wears the latest fashions of apparel in Imperial youth. He tends to favor earth-tone colors, browns, darker greens, etc. in his clothing, and to a lesser extent the color blue.

Distinguishing Features: On his own there are no distinguishing features. However, among his fellow officers, his age and shorter stature generally sets him apart.
Handiness: Left

Strengths and Weaknesses:
Rashane has a great capacity to comprehend and learn quickly, surpassing his peers of age in knowledge and achievement. He can analyze possible consequences to actions, aiding him when quick decisions are needed but care is as well.

Rashane's greatest weakness lies in his impressionability by those he considers mentors. His tutor at a young age was responsible for his trust in logic and intelligence over wit and irrationality. He considers Krimson a mentor, and would, for the most part, follow his word, regardless of the consequences.

Personality:
Even as young as he is, Rashane's personality is rather complex. He is generally calm and soft spoken, rarely utilizing wit or sarcasm, preferring to employ facts and logic instead. His immense knowledge is evident in his words and actions. Rashane tries hard not to say or do anything in a careless manner, being meticulously cautious. Rash action is not a common trait, although Rashane will take risks if necessary.

Despite his large amount of, and capacity for, knowledge, Rashane is still around the maturity level of his age peers. Emotions, though he tries to control him, are prone to get the best of him at the worst of times. Fortunately, his connections protect him from any sever repercussions in any lapse in control; however, Rashane is not arrogant about his influences. He does not attempt to flaunt them around frivolously, aware of the possible consequences.

Rashane's values and honor is highly influenced by his mentors. His tutor, at a young age, taught him to use logic instead of wit, which he retains. Krimson has been an influence on him, and continues to be. Still an adolescent, Rashane is impressionable by those he takes to admiring and his loyalty can blind him to the true intentions of his role models.

Weapons: BlasTech DH-17
Armour: Imperial Naval Uniform (junior officer variety)
Vehicles: Commands the Carrack Cruiser, Indomitable
Other Items: Standard Imperial Comlink, Imperial Datapad, Imperial Code Cylinder

Family:
-Father: Marcus Calanyn
-Mother: Nalah Calanyn

History:
The Calanyn family has long been supporters of the galactic government. Living on Republic worlds for as far back as genealogy can trace, at least one member of the family has been in the employ of the military since about 100 BrS. Tiberius Calanyn is the earliest recorded member of the family to serve directly under the Republic, he earned the rank of Lieutenant Commander in the Navy and was a sufficiently decorated officer.

Calanyns served the Republic dutifully, some in the Navy like Tiberius Calanyn, some in the Ministry or Government, and a few in other departments. No Calanyn has ever served in intelligence, though several have tried. Their achievements grew, and Calanyns became Captains, Governors, and even a Deputy Director. The highest achievement of a Calanyn was Donovan Calanyn, who, at the beginning of the Stark Hyperspace War, served as a Vice Admiral in one of the initial battles, although he was killed during the destruction of his flagship in 9 BrS.

Rashane was raised by his parents, Marcus and Nalah Calanyn, on Kuat. Marcus was a Commander in the Republic Navy assigned to the Kuat Drive Yards research division. He headed the teams responsible for incorporating new technologies and improvements into the layouts of starship designs and submitting them to be finalized. His job kept him away from home too often, and Rashane was raised primarily by his mother for the first part of his life.

Even before Rashane started schooling, it was apparent that he was advanced for his age. He learned how to speak and walk earlier than most of his peers, and was able to read and write before he was four. Rashane was learning at such a rate that his parents decided to hire a tutor who specialized in young children. With his tutor, Rashane began learning what his seniors of two or three years were learning, and when he was of age to begin normal school, the administrators placed him in classes above his age group.

Rashane had a natural grasp for his studies, and progressed quickly. He was considered a genius by some, but intelligence tests revealed no exceedingly abnormal IQ. Simply, Rashane was able to learn and understand quickly, comprehending thing at a rate that would take his classmates twice or even three times as long to. By the time Rashane was just eleven and a half, he had completed the necessary coursework for his entire schooling as required by law. His parents were proud of their son and started exploring possibilities for the next stage of his life.

Unbeknownst to his parents, someone already had a plan for Rashane in mind. The Senate Bureau of Intelligence, working as they always did, had become interested by Rashane when he was eight years old and already halfway through the levels of education. Impressed by his sharp mind, they began keeping tabs on the boy and his progress for Admiral Krimson, who sometimes found use for the people that II labeled as interesting. His picks were always useful in different ways, but it was well known by those who were familiar with Krimson's practice that his chosen people always became notable figures, either by Krimson's side or within the Empire's ranks.

Rashane was brought to Krimson shortly after he had graduated from secondary school. Examining his intelligence, the Admiral realized the potential the youth held to him. He convinced Rashane to be his assistant, and, over time, Krimson became like a father figure to Rashane, making up for the lack of time his own father spent in his life. Rashane was inexorably drawn to him and willing to do almost anything Krimson asked. Several months later, as the Clone Wars began, Krimson took the boy to a special facility where he inserted several implants into his head. These implants, using a technology developed specifically for Krimson, were capable of allowing the brain to interface with them and access the data stored within. These particular implants contained the knowledge of a typical thirty-year-old Naval Officer, allowing Rashane to access this knowledge and jumpstart a career in the Navy.

In order to begin his career in the Navy, Rashane was enrolled in the Naval Academy. Playing on his speedy ability to learn, and not his newfound knowledge from the implants, Rashane graduated just two years later. His family history and association with Krimson earned him a quick promotion to Lieutenant. Krimson assigned the Lieutenant to a Carrack Cruiser under his fleet, the Indomitable, as Captain of the ship. In the confusion of the Clone Wars, the Republic paid the young officer no mind. His ship, which had just been repaired from its participation in the Battle of Coruscant, was freshly crewed with officers and enlisted hand-selected by Krimson to be beneath the rank of his protoge.

With the Clone Wars at an end, the record of Krimson's assistance to Rashane was made public. However, with the chaos that ensued with the declaration of the New Order, and the Republic Navy's reorganization into the Imperial Navy, his situation was once again overlooked. During the next several months, Rashane served under Krimson's fleet, his personal relationship with the Admiral never truly deteriorating; however, the personal contact diminished between them, and Rashane has been forced to do more thinking on his own, and act more independently.

Other: The Indomitable hosts a crew compliment of 1092 and a company of 142 Stormtroopers onboard. It also carries a Drop Ship Transport and three (3) Tie/ln Fighters.

----------
45
Roleplay Threads / Breaking Point, Part I
Last post by The Insane Admin -
Running, hiding, and running some more. It was far more glamorous in holodramas than in reality, as the three occupants of the cramped Helix-class Light Interceptor, Ardent Venture, had soon discovered. The Republic-turned-Empire's reach was extensive, especially in the postbellum of the Clone Wars. No sooner would the trio arrive on a world to resupply and take a small break before the wake of the Empire followed. A cruiser or troop ship would arrive to search the area for Jedi and Separatist remnants, threatening the livelihood of the three Jedi in the meantime. It was often all they could do to sneak past by skirting the edge of a mining fleet or plowing through the murky soup of a proto-nebula to escape detection. The Empire had been alerted to their vessel of choice several months ago after their escape from Aleron. It had been suspected, of course, but although the ship was searched many times, no tracking device had ever been found.

One would have thought that during the threatening times, traditional education and training would have been suspended. Instead, Jedi Master Qira-Shir Rekkon took the opportunity to instruct her pair of twin teenaged Jedi Padawans as much as possible, teaching Jerek and Elias Zenduu methods by which they could appear unobtrusive within a crowd, to mask their trail and presence, even down to how they dressed and poised. A Jedi was a revered persona under the Republic, and younglings picked up, from early on, how to hold a commanding presence. But that presence was far too noticeable, even in a crowd. A little slouch of the shoulders, unsteadiness of gait and matching speed with the rest of the crowd could make one blend in much better. The typical garb of the Jedi had long been hidden away in the bowels of the masquerading fighter, literally, in a sense, as Jerek, the leaner of the two boys, had been required to crawl as far back as he could to stuff the bag of robes and tunics that easily marked them as Jedi. The only item the trio had retained had been their lightsabers, which were, at various times, stuffed into pockets, insides of jackets, or placed in a toolbox like a common hydrospanner. 

A humming whine of the engines spun down as the Ardent Venture escaped the bleakness of hyperspace. The star system materialized outside the cockpit as a black void dotted sparingly with objects of various shapes. One shone brightly in the center, the star, while the others were arranged around it. The object of interest, however, was a sparking, blue-green orb. It's surface was almost completely unmarred by the blackened structures of durasteel and plastoid buildings that infected other worlds as viruses. The planet of Cera was as opposite as one could find to the Core worlds of Coruscant and Corellia, the native Cereans vehemently opposed to technology of any sort. At the request of the former Republic, they had built several Outsider Citadels to house visitors and immigrants uncomfortable with giving up technology, but that was the most the Cereans would afford. The world was fairly small, far from Imperial space, and unaligned with either side during the war, so there was no reason for any Imperial presence at all. That made the world a perfect place to stop by for supplies, perhaps even a well-deserved rest. Or so was the reasoning behind Qira-Shir's decision to come.

Seated in the forward pilot's seat of the ship, Jerek enjoyed the view of the space around him. He wasn't used to being able to see the transition from hyperspace to realspace from the cockpit of a ship, and the experience had been breathtaking. Flying wasn't something the Jedi typically included as part of their training, unfortunately, now that he thought about it. Not that the fourteen-year-old had wanted to be a Jedi Ace pilot, but to at least have some kind of know-how to understand what the array of controls in front of him did would be useful. At least Qira-Shir seemed to know what they did, and was guiding him on how to use them. Teaching him, it seemed, would be the better phrase. That's all she ever seemed to do, Jerek thought in a wistful manner. Everything was a lesson to him and his twin brother. Once they were chosen to be Jedi Padawans, he had expected the constant teaching would be at an end. Instead, he'd hoped, there would be more learning by doing, while side-by-side with his master in some dangerous mission on a backward planet. Instead, it had been more like constant lectures while going out for a walk in the most blandly arranged garden in the galaxy. Sure, there had been a few exciting times. But for the most part, it seemed as if the only thing different from being instructed by Jedi Masters in the Jedi Temple was simply not being in the Jedi Temple.

"Jerek, are you paying attention?" Even from the behind, the teen was sure he could see the look on his master's face as she chided him. "The moments after you exit from hyperspace are sometimes crucial ones in double-checking one's position and bearing." The aged Jedi Master continued to speak on about what should be done after exiting hyperspace. Apparently, one was supposed to check the position and bearing, make sure the hyperdrive was shut down properly, scan the radar for ships and stations in the region, and assess the next step. That usually just meant setting a course for the next destination, which, in the current situation, was the planet directly ahead. "Now, before we head straight for Cerea, let's do a little maneuvering practice first. I'll direct the ship away from the planet, and you steer it back. Simple as that."

Then again, simple included calculating the bearing and heading needed to alter the course back towards the planet, toggling the speed to achieve the necessary thrust, and carefully matching the course heading. At least most of it was computerized, the ship was top of the line technology, and the engines automatically adjusted their thrust amounts to compensate for the turn and the wing flaps didn't activate as they didn't detect enough atmospheric particles to make their addition useful. Jerek was no navigator, however, and instead of rolling sixty degrees and pitching twenty degrees at the same time, the sensitive controls essentially flipped the ship upside down and sent it on a course out of the system. The teen boy heard a stifled laugh from the back, "I suppose that's good for your first attempt, Jerek. But let's try to keep it on course this time."

So he did, and got much closer to the course intended. He struggled with the sensitive double joystick controls that the Helix-class employed for its sublight navigation. Of course, Jerek could simply enter the course in the computer and let the autopilot do all the work, but then he wouldn't get the training of actually piloting the ship. That was what he most wanted, and had been begging Qira-Shir for weeks to let him try. It felt great to him, to be in control of the ship, as if it were an extension of his own body. The controls were awkward, and it would take some time for him to become familiar with them. Altogether, though, it was everything he had hoped for and more.

The lush blue-green orb loomed before them, and Jerek heard Qira-Shir mention she would guide the ship down on the last leg of their journey. He simply nodded, it made sense, she would do a better job of not getting the ship destroyed in the process of landing. Though, as the ship rocketed past the forests and pastures that made up the Cerean landscape, he wished it was his hands guiding the vessel towards its destination, that he could have been the one requesting to land at the Outsider Citadel Vertigo Nine. Someday, he assured himself, he would. He just needed more training, despite his silent protests over its continuation during the last few months of running and hiding. Training, learning, was it ever over? Qira-Shir would no doubt use this planet as an opportunity for yet another lesson.

With the ship settled firmly on the ground, Qira-Shir activated the fold-up feature of the rear pilot/gunner console and swung her seat back out, allowing Jerek to do the same with his. The small region of controls, too small to really call a cockpit, was also too narrow to place seats in a side-by-side manner. The ship designers therefore placed the seats in a row, with a track that swung each seat to a wider point in the vessel's cramped interior, allowing the pilots to get in and out of the controls without crawling over seats and consoles. As the taller of the twins, Jerek always felt as if his head was going to be smash on the ceiling when he stood near the pilots seats. Even Qira-Shir had to duck to manage the sloping hull above them. As they strode to the back of the ship, the hull curved higher still, enough for all three of its occupants to stand comfortably. Jerek nodded to his brother, Elias, who had taken the ride in style by lounging on the bunk/couch on the ship's starboard side. He jerked his head at his twin, "Come on, Eli. We're going."

Grabbing the pack he had set by the port bunks, the teen swung it on his back. Inside were a few amenities for the time they would spend on the planet; clothes, food, hygiene items and an extra weapon. His lightsaber was tucked in the pocket of the synthleather jacket he wore over his other civilian clothing. It had felt strange at first when the trio had traded their robes and tunics for clothing more characteristic of galactic wanderers and those who operated in a more casual manner. It was more evident, as the three had moved away from the Core, that the clothing styles and mannerisms were both less proper and typically more violent. It wasn't uncommon or even illegal, on some worlds, for pedestrians to carry blasters freely, without any sort of permit or involvement with a law-enforcement body. Jerek often missed the heavy feeling of the attire he had once donned as a member of the Jedi Order, but necessity dictated that they forego the symbols of the Jedi to avoid detection, the characteristic robes, especially on Mid-to-Outer Rim worlds, being one of them.

Qira-Shir was already standing at the small ladder the ship employed for an entrance. Gesturing again to Elias, Jerek followed, and the three clambered down to the hanger deck below. It felt solid, as if it were the ground, but Jerek knew the structure extended many hundreds of meters upwards. Activating the controls that would lock the ship's ladder access, Qira-Shir handed the remote device to Jerek, a small attachment that would clip on to any standard comlink. Keep it safe, she told him, and he nodded in silent agreement before tucking the device in his pocket for safekeeping. With that, the three set out. The layover was needed to refuel and resupply the ship, and Qira-Shir had arranged that via the comms while in orbit. The ground crew would have it done before they returned, when Qira-Shir would make the necessary payment. In the meantime, she had intended for the three to do some catching up on galactic affairs since their departure from the mainstream of Core society. All in all, it would seem to prove to be just yet another learning experience.
46
Roleplay Threads / [TDT] Jerek and Elias Roleplays
Last post by The Insane Admin -
[float=right]Music:[/float]Timeline/Synopsis/Plan

[float=right]Nara (Opening Theme)[/float]Season One, Episode One: Breaking Point, Part I
Act One [float=right]Keys to the Imagination[/float]
-Jer, Eli and Qira-Shir head to Cerea for supplies and to learn about what's been going on x
-Jerek is in the process of being taught how to fly the ship
-Qira-Shir entrusts Jerek with the remote device for the ship
Act Two [float=right]Into the Fog[/float]
-Qira-Shir leaves the twins to find lodging for the night
-Twins happen upon Veronica Morituri, a girl being yelled at by her father and then hit
-Twins intervene, talk with girl
-Palpatine instructs Vader to eliminate Qira-Shir, Jerek and Elias on Cerea
-Vader uses the mission as a lesson for his Secret Apprentice, Jannus, and sends him to Cerea
-While on Cerea, Jannus lands and begins to hunt down the Jedi trio [float=right]Flight of the Fantasy[/float]
-The trio learn more about the after effects of Order 66 from a Boss Morituri
Act Three [float=right]The White Witch[/float]
-Jannus finds Morituri and gets the information out of him about the Jedi?
[float=right]Butterfly Dance[/float]-Qira-Shir leaves the boys, who wander out on their own and spot a shady character (Jannus)
Act Four [float=right]Nostalgia[/float]
-Qira-Shir returns and shares with them what she has learned about Order 66 and the fate of the Jedi
-The trio prepares to leave Cerea and search for survivors as well as find a place for the Jedi to gather in safety [float=right]Pompeii[/float]
-Jannus confronts the trio, the three fight him off for a time
-Qira-Shir insists the twins head back to the ship and get it started
Act Five [float=right]Elba[/float]
-Jerek realizes the remote device has dropped out of his pocket as they left the battle
-Jere rushes back to retrieve the remote device [float=right]Window to the Past[/float]
-Qira-Shir gets killed by Jannus, witnessed by Jerek
-Jannus heads off to find the twins
-Jerek retrieves the device and heads back to the ship [float=right]Menouthis (closing theme portion)[/float]
-Jerek and Elias go on the run again, this time alone


[float=right]Nara (Opening Theme)[/float]Season One, Episode Two: Breaking Point, Part II: Win or Lose...
-Jerek and Elias deal with Qira-Shir's death and being on their own
-Twins travel to [insert planet name] to try to find more information
-Arrange a meeting with a bar patron to learn about the aftermath of Order 66
-Informant clues them into someone in the Senate being loyal to the Jedi before the meeting is found out
-Jerek and Elias escape the planet


[float=right]Nara (Opening Theme)[/float]Season One, Episode Three: Garden of Secrets
-With new information about a Senator being loyal to the Jedi, Jerek and Elias ponder over who it could be
-Memories of history class lead them to think it is Senator Amidala
-Jerek and Elias travel to Naboo to search for Padme
-Learn of her death and try to scour for more information about who she was friends with in the Senate
-Access a Naboo library to learn about Amidala's term in the Senate, directed to the library on Corellia instead


[float=right]Nara (Opening Theme)[/float]Season One, Episode Four: The Good That Men Do
-Jerek and Elias head to Corellia to seek information about Amidala's actions as a Senator
-Learn about the Petition of 2000
-Find that several of the Delegation of 2000 members were detained shortly after the Declaration of the New Order
-Discover Mon Mothma and Bail Organa on the list of committee members.
-Resolve to visit one of the two to inquire about a safe haven for Jedi
-Interrupted by a dark jedi (possibly Jannus) who battles them
-Get away and flee


[float=right]Nara (Opening Theme)[/float]Season One, Episode Five: Objects in Space, Part I
-Head to Alderaan to contact Senator Organa
-Are met by one of the Senator's aides and discouraged from seeing Bail
-Bail meets with them instead and tells them about the Polis Massa base
-Twins thank Bail and head for the base
-Jerek and Elias arrive at the Polis Massa and are greeted by the Jedi staying there





[float=right]Nara (Opening Theme)[/float]Season Two, Episode One: Objects in Space, Part II: Reunion
-TBD
47
Character Development / Qira-Shir
Last post by The Insane Admin -
Name: Qira-Shir Rekkon

Species: Human

Sex: Female

Age: 57

Occupation: Jedi Master

Affiliation: Jedi Order (Out of Contact)

Rank: Jedi Sentinel

Relations
Jerek Zenduu - Current Padawan
Elias Zenduu - Current Padawan

Weapons/Items:
Orange-bladed Lightsaber
Comlink
Jedi Master Robes
Civilian Clothing

Special Skills: Telepathy, Telekinesis, Force Push/Pull, Force Jump, Force Sense, Comprehend Speech, Mind Control, Mind Trick, Force Healing, Force Stasis, Force Illusion, Force Blinding, Force Slow

Overall Dark/Light Stance
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48
Character Development / Elias Zenduu
Last post by The Insane Admin -
Player Info
Name/Alias Jordan
Where are you from: Minnesota, USA
Age: 18
How did you find us: Current Member
Contact: Email: elianatamerin@gmail.com
Just look at the bottom of my posts for the rest.

Character Info
Character Name: Elias Zenduu
Titles/Nicknames: Eli
Age: 14
Gender: Male
Race: Human
Place of Origin: Corulag
Profession: Jedi Guardian
Affiliation: Jedi Order (Out of Contact)
Rank: Padawan
Force Sensitive: Yes

Appearance:

-Hair Color: Sandy Blonde
-Eye Color: Hazel Green
-Height: 5'5"
-Weight: 117 lbs
-Clothing/Armor: Elias can appear in any number of attire depending on where he is. With his Jedi Master, he typically dressed in the traditional padawan's garb, but when a different outfit was needed for a mission, it suited Elias just fine. When it is his choice, he typically wears the traditional padawan's tunic and uniform, but is known to wear clothes more commonly worn by the Galaxy's middle-class citizenry.

Distinguishing Features: Elias is more heavily-set and shorter than his brother, but more physically adept, making him a solid Jedi Guardian candidate.
Handiness: Right

Personality: Elias, as opposed to his brother, is a more aggressive person. He generally responds to hostility with direct hostility, usually without any mask of subtlety. He is a very outward person, and his emotions tend to bleed through like ink through thin paper. He has a tendency, as well, to keep grudges, and holds them for as long as he can remember. He is a passionate person, passionate sometimes about violence, but about himself, his family and his work.

His twin brother's influence has curbed some of his rashness to the point that he can be friendly to those who are friendly to him. But a hostile attitude sends him crashing down into hostility, a place he is comfortable with. His first reaction to words is to bluntly insult, sometimes in an immature fashion, and to violence is to return it in kind.

Despite his violent tendencies and temper, Elias is overall a good person. He isn't sinister or intentionally evil, rather he deals more in vengeance and temper. He is dedicated and reliable, though, and willing to do the work necessary to get through something. His physical training has made him tough, not only physically but mentally.

Relations:
Jerek Zenduu - Twin Brother
Rene Zenduu - Mother
Kain Zenduu - Father

History: When Rene and Kain Zenduu found out that their future child would instead be two future children, they were overjoyed. They made great preparations, both with their home and with themselves. Twin brothers Jerek and Elias were born into a caring household. Nurtured greatly during their first few months, the twins formed a strong bond with each other and their parents.

As was customary for many families, the Zenduu's requested their sons to be tested for force sensitivity. The Jedi who came quickly confirmed that the pair indeed were force sensitive, but an uneasy Rene and Kain needed more convincing. They were disappointed that they had to give up their children, whom they had had only a few months of life with. The Jedi assured them that the twins would have a loving and caring family among the Jedi, and that they would be doing a great service of the Republic. Reluctantly, Rene and Kain were persuaded, and allowed their sons to leave the comfort of their home and go to the Jedi Temple on Coruscant to be trained in the Jedi life.

Although it was unusual to do so, the Jedi accepted both Jerek and Elias into their midst. Attachments were discouraged, but the twins were allowed to nurture their bond, as their first caretaker thought it would prove to make the two stronger. Over the years, any attempts to do likewise would ultimately end in failure, and the twins were able to maintain the bond between each other, although they were strictly instructed on what attachment could do to a Jedi, and how it may be needed that the bond be circumvented by their duty to the Jedi or the Republic.

As Jerek and Elias both developed in the Temple, it was clear that each possessed an affinity for different areas. Jerek excelled in learning of the Force and absorbing the teachings of the Jedi Masters, but still learned to be a worthy opponent on the battlefield. Elias, on the other hand, took little care of his academic studies, but focused entirely on his skills on the training room floor. Between the two, Sentinal and Guardian, the Jedi who oversaw them agreed that they would indeed make a formidable pair as Jedi Knights.

The Clone Wars came, and the Jedi were commissioned to fight within the ranks of the Grand Army of the Republic. Jerek and Elias weren't far off from being considered for training under another Jedi, but as the war dragged on, possible masters started to die off. Two years into the war, at the age of eleven, Jerek and Elias were finally deemed ready to become apprenticed to a Jedi, but there were no two Jedi available to take them under their wings. The Jedi Council decided, considering the twin's bond, that they could be both be instructed by one master, but the master had to already have trained another before. So they were assigned to Jedi Master Qira-Shir Rekkon, a Jedi in her fifties who had already trained two Jedi before them.

As fledgling apprentices, the twins and their master were not sent directly into battle to fight in the Clone Wars, but instead, they were sent to worlds who still needed the help of a Jedi mediator or to eliminate some kind of threat. Their only encounter with the war itself was when they were sent to a world where the Confederacy and Republic had been engaged in battle for several weeks, and a key installation needed to be found to overturn the Confederate hold on the world. Early in the mission, the Confederates captured Qira-Shir, forcing Jerek and Elias to continue the mission on their own, in addition to locating and mounting a rescue operation for their Master.

It took several days to locate where the droid caravan that imprisoned Qira-Shir had gone, and the twins followed its route. It eventually led them into a complex of droids that they were forced to battle in order to remain alive. During the fight, Elias took the role of protector, tackling the droid guards while his brother located a control system for the complex to shut it down. The guards consisted of a squadron of battle droids only, who were annoying but not invincible. Several of the droids went down without much effort from Elias. Only a few minutes after Jerek had gone off to find the control system, he came back, urging Elias to follow. He did such, and his brother led him to the computer's processor nexus. Understanding what Jerek wanted him to do, he quickly disabled the system in a very devastating way. 

Unfortunately, some of the droids had been programmed with auxiliary commands, in the event they were separated from their control unit. Jerek and Elias defeated the remaining droids, but not without cost. Exhausted in battle, Jerek had taken a grazing blaster bolt to his arm. Within the droid facility, there was no bacta available, so Jerek had to endure the pain himself. Elias and Jerek went on for a while,tracking the caravan, but after a while, it was clear that Jerek was not going to be able to go much farther. Elias was convinced by his brother to leave and rescue Qira-Shir on his own, while Jerek would try to make it back to the droid complex to access the computer system and find some information that would help. Elias reluctantly agreed, and Jerek headed painfully back to the droid complex.

Elias continued on alone. From time to time, he was forced to take cover to avoid the many droid patrols in the region, once of which came quite close to discovering him. As the evening drew on, the patrols became a thick stream of droids that indicated a large complex, a base. Elias knew he had reached where Qira-Shir was being held, but he still didn't know how to get in. After hours of searching in the dim light of the evening, Elias spotted a pipe that extended out from the facility to a large body of water nearby. Closer examination led him to conclude that the pipe was drawing water in, but for some unknown function. Still, it was a way in.

Far enough away from the droid guards to escape immediate attention, Elias activated his lightsaber and cut a hole in the grate over the pipe's aperture. Taking a breath of air, the teenaged Jedi dived into the opening into the pitch-blackness of the pipe. The water drew him along at a fast pace, and soon began to twist and turn as it entered the facility. The pipe passed close to some kind of machinery, which radiated the water with nearly unbearable heat. It moved past just as quickly and deposited its contents into a large tank. With the water current at a minimum, Elias was able to use his own arms and legs to move himself about, and he began to swim for the surface. His training allowed him to optimize his oxygen usage, but not even the Force could completely remove his need to breath. And with no rebreather along, he had to rely on his own physical capacity and training.

Elias was able to rise to the surface of the water in the tank, which allowed him a little space for breathing. Detaching his lightsaber, he activated it and cut a hole in the tank wall, out of which he exited into a room surrounded by machiner. Several droids were alerted to Elias' presence, and he was forced to cut them down before any could sound the alarm. With his entrance still unknown to the droid guardians of the facility, he continued along in search of Qira-Shir's holding place.

That next morning, Jerek awoke to the crackling of his comlink. Later, he would be grateful for the sound, for it had alerted him to the presence of a droid squad standing there, considering what to do with him. Pretending he was still asleep for a moment, Jerek carefully planned his attack. With a combination of the Force and his own lightsaber, he cut down the droids. Connecting to his comlink, he heard Elias on the other end, reporting that he had freed Qira-Shir, but it was all she could do to walk, much less fight or talk.

Elias and Qira-Shir made it back to the droid complex to meet with Jerek, and together they headed back for the Republic base. On their way, they met up with a Republic convoy who were able to spare a vehicle and Clone driver to assist the team back to the base. Jerek was so exhausted that it was all he could do to point to the pocket in which the data capsule he had stored there was. During the night, after finding the location of the facility, he had downloaded it into the datacapsule, making sure that the Republic would have the information even if he couldn't personally report it to them.

Jerek woke up almost a day later to find Elias resting comfortably beside him. His arm had healed from the bacta patches the Clone medics had applied, and his health had returned to normal. Qira-Shir, however, required several more days of rest after the ordeal she had gone through. Thankfully, she was not seriously injured, nor permanently deprived of her lightsaber, which she had retrieved before Elias had helped her out of the facility she had been held in.

It was after their mission on that world when Qira-Shir determined that they were ready for the next step in their apprenticeship. She took them to the world of Ilum where Jedi for millenia had come to complete a sort of rite of passage, creating their own lightsabers. Jerek and Elias were both instructed to head into the cave and part ways in little ways in. Elias wandered through twists and turns of tunnels that gradually curved up into the cliffside. Higher and higher he climbed until at last he came to a large cavern filled with the jewels utilized in lightsaber creation.

Taking a seat in the center of the crystal growths, Elias began the instructed mediations. Over the course of his meditation, he found himself engaged in combat with a Dark Jedi, albeit one who used a green-colored lightsaber. His opponent was clearly not a swordsman, and in his arrogance, Elias settled in for a quick fight. But whenever Elias tried to thrust or lunge at it, his opponent would twist away, as if his insight had given him a warning about Elias' attack. Again and again this happened, imbued with attacks coordinated by force-assisted jumps and other powers. Soon enough, Elias' arrogance faded, and a longing for his brother surfaced; the two functioned far better as a pair than alone. But his brother was not there, so Elias had to continue on his own, battling the phantom Darksider. Elias continued his attempts at striking the unknown attacker, but each time was met with a clever escape. His breath became harder to draw and his muscles ached. Determined, however, Elias told himself, "I can do it, I can do it. I don't need my brother's help, I can do it." and his next blow struck the blade of the phantom, where it careened out of control into the empty cavern.

In the darkness, he had not seen the identity of his attacker, but now that he was disarmed, Elias approached him. As he walked into the light, he was taken aback to find the identity of his opponent to be almost a mirror of his twin brother, whose features were contorted into a sinister grin. A moment later, the phantom vanished, and Elias awoke from his meditation. Finding a lightsaber in his hand, the hilt being the one he had used in his vision, Jerek activated it, and found the sapphire blade to be the same as in his vision as well. Unsure of what the resemblance meant, he headed back to the cave mouth, where Qira-Shir was waiting for him. Qira-Shir asked him of his vision, and Elias explained it to her, asking what it meant. But she only smiled. The two waited in silence until Jerek appeared. Qira-Shir approached his brother and the two talked for a few minutes before walking back to where Elias stood. She spoke to both of them at once, saying that they had both faced their biggest obstacle as being a Jedi, and had been shown the key to overcoming it. From then on, it was up to them to figure out how.

Elias was confused by his master's insight, and after conferring with Jerek, confirmed that he was as well. The two never shared their visions with each other, as Qira-Shir had forbidden it, but each tried to understand what it was that made it their biggest obstacle. Even after leaving Ilum, the twins still hadn't understood the meaning of their meditations, or why they both seemed to have had a vision with a similar goal in mind.

As the Clone Wars came to a peak with the death of Count Dooku, Jerek and Elias were sent with Qira-Shir on several missions to various worlds throughout the Republic, and to former Separatist worlds to help oversee the transition from Confederacy to Republic on those worlds. They were stationed on Elrood in the Outer Rim to help the planet peacefully transition to Republic control. The appointed Governor by Chancellor Palpatine reported several attacks on his staff by zealous individuals who denied recapture of their world by the Republic.

After several weeks on the planet without having much luck on locating the terrorist's leader, Qira-Shir developed a new plan. The team would go undercover into the terrorist organization, Qira-Shir posed as the boys' aunt, all vehement proponents of the Confederacy. The members of the terrorist organization, calling itself the Confederate Supremacists, were wary at first, but eventually grew trusting of the trio, and let them into their inner society. They learned that the organization did not possess a rigid hierarchy like some groups, but instead were operated by a number of cells spread over the planet, but all coordinated through their leader, Jessok Moraal.

Over the weeks, the team operated within the Supremacists, who were unaware of the trio's true identities. Finally, they received word that the Supremacists's leader, Moraal, would be coming to speak at a Supremacist rally, held at a secret location in one of the city's abandoned warehouses. Qira-Shir tipped off the Governor's security forces to the meeting, and they raided the rally, detaining all the occupants, while Moraal fled. Breaking cover, the trio went after him, and chased his vehicle to a location underground that seemed to be his headquarters. Using simple force, the team infiltrated the headquarters and confronted Moraal. Qira-Shir offered immunity to him if he would disband his Supremacists, but he refused. Elias suggested that he could either go with them, or go nowhere at all, ever again. That sparked an aggressive reaction from Moraal, who pulled out a lone blaster he had stored on his person. With a small tug of the Force, Jerek pulled the blaster out of Moraal's hand, disarming him, allowing Qira-Shir to move in and arrest him.

All set to head back to Coruscant, the team was shocked to see the news that the Chancellor had uncovered a Jedi conspiracy and, from analysis of the newscast, were feeding propaganda to the Republic's citizens. The Governor, whom the Jedi had befriended over the two months of their mission, was suspicious of the order he received from the Chancellor telling him to detain the Jedi. Instead, he granted them the use of his Helix-class freighter ship as a transport offworld. Ushered to the transport by the world's governor, Jerek, Elias and Qira-Shir made it safely off the planet and headed to a safe haven on a world outside the control of the Republic.

For several months, Jerek, Elias and Qira-Shir wandered around the Outer Rim, seeking friends and shelter, but finding mostly bysteanders willing to do nothing, and shelter only among the stars. On one world they ran into a Clone force that was patrolling the planet and were nearly caught before escaping the world. After a brush with the Republic forces in orbit, they were able to jump to hyperspace, but not without alerting the Republic to be on the lookout for Jedi using their type of ship.

Other: Elias' focus during his training was his physical abilities. His strength and stamina were greatly improved and his lightsaber techniques are advanced for a student of his age. He uses, for the most part, only basic Force powers, preferring instead to fight his enemy lightsaber to lightsaber.
-Lightsaber Form: Form II Makashi
-Force Powers: Force Push/Pull, Force Jump, Force Sense, Burst of Speed, Force Valor

Possessions:
Blue-bladed Lightsaber
Comlink
Jedi Padawan Robes
Civilian Clothing

Dual Warrior, Helix-class Light Interceptor

Overall Dark/Light Stance
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49
Roleplay Threads / [Agamemnon] S1E2: The Derelict
Last post by The Insane Admin -
The ship really was a majestic sight to see. Even if it could only be partially viewed out the large windows of the docking aperture, the curved lines and regal figure of the aft portion of the Excelsior-class vessel was awe-inspiring. Fresh out of dock, the Agamemnon had stayed true to its pristine conditions after emerging from the spacedock; no paint was yet scratched and the hull still seemed to glow. Or perhaps that was just the lighting.

Notified about the ship's arrival hours earlier, she had been unable to leave immediately. The Miran had been occupied with the station's security chief, trying to explain that she was a member of Starfleet and that her uniforms had not been stolen, and how her identification had been left in her bags stored onboard the Starfleet transport ship, which she was trying to get access to in the first place. Had the officer looked at the situation logically, he would have laughed to think that a uniform that fit the Miran's figure perfectly would have been produced en masse anyhow. That was not the case, however, and it took a call from Soho's commanding officer to Starfleet Command to verify her records and ensure that she was not some officer's child who had replicated herself an Ensign's rank insignia, or a custom-tailored uniform.

When dealing with those kinds of people, only one word came to mind to express her feelings. Idiots, the girl sighed, physically as well as mentally, as she left the security office with her belongings. That's what they are, the lot of them. Idiots. This line of thinking inevitably played itself out in her head as it had numerous times before during similar situations. If it wasn't people thinking she had stowed herself aboard a Starfleet ship, snuck into Starfleet Academy, stolen a Starfleet Uniform, or some other Starfleet-related thing, it was the continuance of thought that she was just a child, and could justifiably be restricted from certain things. There were no words to describe the kinds of anger and frustration the Miran girl felt regarding that. It was no small wonder, then, that she persisted in her career of choice.

Her thoughts abruptly ended when the Miran noticed the view outside the windows of the docking area. It was hardly a bag-dropping sight, but it was certainly one that was able to stop her thoughts and movement. She was made painfully aware of the latter as the floor seemed to fall into her face, or rather, it was the other way around. Picking herself up, a red-faced officer -no, after a glance she identified the unique uniform of an enlisted crewman- offered his apologies and continued on his way before she could respond. The young officer shook her head, she had more to worry about than a clumsy crewman.

Despite the moment of delay, the Miran had no trouble with the last stretch of the station's interior or boarding the vessel at all. She'd made sure to have the PADD containing her orders in the top of her bag, placed right under her Starfleet ID card. Both of those seemed to assure the security officer at the airlock that things were in order. It didn't stop the quizzical looks, though, but the girl was used to those by now. Well, almost.

As she started down the hallway, the Miran was passed by a number of officers and enlisted alike. Despite this, their eyes seemed to linger upon her, as if trying to bore a hole through her skull. The sight of the Miran provoked many stares and strange looks, ones that the girl was, by now, all to familiar with. That didn't seem to help the situation, however. While, she too, had her curiosity and would stare at someone who appeared strange to her, it didn't seem fair to be that person herself. The girl had considered herself unique through the Academy, and had earned a few wayward followers by her senior year. By the end of her months on the Bjornke, the few that still stared after her either had never seen her previously, for the ship was a large vessel, or simply didn't have the willpower to accept the difference in her appearance.

Rolling her eyes, the Miran found herself enjoying a bit of hindsight. She was taking this much better than she had aboard the Bjornke. Hopefully, her procedural meetings with the various officers aboard this ship wouldn't be as disasterous as the last. She cringed and laughed at herself as the girl recalled her temper getting the best of her as the Bjornke's captain remarked that the Academy was lowering their standards every year, and in a few years time his grandchild could get in, noting that she was an infant at the moment. The Miran girl could certainly get very agitated over the subject, even though she faced had faced those kinds of situations in the Academy. In fact, ever since leaving Miri's World, there was not a single person that she had met who had not stopped to question her appearance, age or other aspect of her species' situation.

That was the galaxy for you, humans especially. Despite declaring themselves social creatures, they seemed to be quite the opposite. Or rather, humans were social creatures for creatures just like themselves. Exactly, even down to the last molecule. Not even barring gender or skin color in some instances, it seemed; although the period of time in which that practice was widespread had long since passed. Yet it was amazing how much prejudice remained, for non-humans, for species who looked human, or even for humans born outside of Earth. Starfleet looked down on the behavior, of course, and so the amount of it present there was miniscule. Yet, given the recent events surrounding the almost-failed Khitomer accords, it seemed that even Starfleet was not immune to its effects.

By this time, the Miran had reached the turbolift positioned on the opposite side of the deck from the airlock. It wasn't a convenient place, but then again, ship designers couldn't be perfect at all times. She glanced at her PADD as she waited for a car to arrive as per her request. There were a number of officers listed that she needed to contact. Given the weight of her bags and her animosity towards carrying them much further, the girl elected to head for the Quartermaster first, before reporting to the ship's Executive Officer, which was standard procedure. Agamemnon's Quartermaster was a Petty Officer First Class by the name of Meris, a Denobulan female. According to her PADD, the Quartermaster's office was on Deck 7, a few decks below.

When the turbolift stopped and opened its doors, the Miran girl gratefully entered. Speaking her destination to the ship's computer, she dropped her twin duffle bags on the floor for a moment to rest her arms. The entire ride didn't take very long, which was the point of the turbolift, and she was forced to reclaim them a few minutes later. A short walk brought the girl outside of the Quartermaster's office, and she pressed the chime. A greeting came from inside the room, prompting her to enter. She did so, and dropped her bags on the floor in front of the Denobulan's desk before offering her PADD to the Quartermaster and introducing herself.

"I'm Ensign Evangeline Erinth, just transferred onboard. I'll need a room assignment before I go anywhere else, these bags are just too heavy to keep carrying around all day. And before you ask, here," the girl offered up her Starfleet ID as she spoke her last word, making sure that there was no conflict as on Soho. It didn't stop the noncom from presenting her with the common stare and a strange look, but was nonetheless effective.

Nodding, the Denobulan turned to her computer console. She entered a few commands and turned back to the girl, "Alright, everything seems to be in order. I've put you down for a space on Deck 4, room 407." The Quartermaster handed the PADD and ID card back to the girl, who took it with a nod. A word of thanks was uttered before the Miran lifted her bags and headed out the door. The trip to her quarters passed uneventfully, for a Miran anyways, and she was relieved when the opportunity came to set her bags down inside her quarters. The girl's arms ached and she longed to lie down on her bed and just rest for a while. It wasn't possible, of course, else she would have. But there were more things to do, more people to see. The Miran girl was sure she would be busy for the next few hours.
50
Character Development / Re: Allie Evnairis [SWTRS]
Last post by The Insane Admin -
1. Name: Allyseria Evnairis

1a. Nickname: Allie

2. Age: 11

3. Gender: Female

4. Appearance:

Allie appears as a typical human girl, with paler skin than most due to her Hapan ancestry. Her brown hair is generally worn braided in two parts which hang down to her mid-back, but from time to time she will wear it straight. She stands one or two inches shorter than most her age, although that allows Allie to operate with a less conspicuous profile.
-Hair Color: Brown
-Eye Color: Light Blue
-Height: 4' 9"
-Weight: 84 lbs.
-Distinguishing Features: Her skin is free of scars and blemishes, almost unnaturally so.
-Handiness: Left but has trained herself to use her right hand proficiently.

5. Species: 1/2 Human/1/2 Hapan

6. Force Class: None

6b. Force Sensitive: Mild sensitivity, not enough to qualify for training.
6c. Force Abilities: The only ability that Allie really has is quick reflexes, an ability that truly owes itself to foresight, but is nonetheless only useful in the realm of reacting quickly to a current action rather than seeing into the distant future.

7. Rank: 1

8. Armour: Allie wears a variety of clothing, depending on her current mission and what it involves. She tends to find clothes that blends into the population of the particular planet she is on and don that, becoming inconspicuous among the crowds of people on the planet. When she needs to keep her clothing to a minimum, Allie wears a skin-tight suit specially designed for her by Black Sun that minimizes her profile and adapts the pigmentation of the threads by interwoven display chips to blend into whatever background is necessary, and has a few pockets for weapons or equipment.

9. Main Weapon: KYD-21 Blaster

10. Side Weapon: (Optional)ELG-3A Blaster, A pair of vibroknives

10 and 3/4. Equipment:
-T3-P4
-Comlink

11. Affiliation: The Exchange

12. Party: Elite Exchange Strike Force

13. Role In Party: Nekor Shim's Personal Agent

14. Feat:
-Aww, isn't she cute? - This feat allows Allie to get into places, and out of situations, where an adult would normally find trouble. Due to her age, adults generally have a lesser resistance to her and her requests. Charisma +4

14 and 1/3. Strengths: Allie is strong willed, and determined, which lends itself to completing her missions at almost any cost. She has a higher tolerance of pain because of this, and she can force herself onward, giving the illusion that she also has increased stamina.

Allie's implants give her added physical strength in her arms, which activate automatically when enough force is being exerted by her muscles. Her ocular implants give her enhanced vision when they are activated, but since Allie doesn't activate them by choice, but only when ordered to, they don't serve as a constant aid to her.

Training gave Allie a number of skills in acrobatics and gymnastics, and she was forced to learn to make her body very flexible. She uses these skills both in battle and while moving around, sometimes comparing her movement to a Kowakian monkey-lizard. Through her training, Allie was instructed in the usage of both blaster and melee weapons, allowing her to switch from a vibro-blade to a blaster with ease.

14 and 2/3. Weaknesses: Allie's Hapan ancestry gives her poor night vision, which is compensated by the ocular implants she was treated with. Nonetheless, she won't use them except on a mission or when ordered to, and so other times this weakness is present.

Despite her advanced training and knowledge, Allie is still very much a child, nearly an adolescent, and this becomes obvious when she is in-between tasks. From her mischievous origins, she is well on her way to becoming a typical rebellious teenager. The only thing that keeps her in line is that Black Sun provides a kind of family for her, however weak it is. She is also naive in her knowledge of the galaxy, although the instructions that she receives helps her learn about the normal functions and taboos in people of various cultures.

Allie doesn't have much skills in the realm of piloting, ship-to-ship combat, or in engineering. She is hopelessly useless when it comes to ships, so she makes use of her R-2 unit aboard her ship to fly and repair when necessary.

15. Personality: Allie is a typical child in many ways, curious in her ways and instinctive in her reasoning. As a young girl, she was far more vibrant and wild in her behavior than she has become. Her training by Shim has dulled some of her playfulness, drilling a more focused and concentrated mentality in its place. Over the years, she has learned to balance her focus and concentration with her more childish desires and wishes, something that young age juxtaposed with her continuous growing allows her to do.

15.5. Relations:
Mother: Tuija Sraal (deceased)
Father: Mikail Evnairis (deceased)

16. Bio: When Tuija Sraal left her home in the Hapan Cluster, she had no idea where to go. Eventually, she found herself signing on with a man who promised her a job with great benefits and pay. She and several other woman flew with this man to a new world which Tuija would soon learn was called Nar Shaddaa, or the Smuggler's Moon. The man, who claimed to be a recruiter for a multi-stellar corporation based on Nar Shaddaa, soon revealed his true intentions when the members of the group began disappearing over the course of the first few days on the planet. Unable to get a straight answer out of Tuija, she was taken by surprise when, on the fifth night, she woke up to three men hustling her out of bed and wisking her off to an unknown location. It was there she learned that she had been sold into slavery, to a Hutt gangster named Jabrukka the Hutt, to serve as nothing more than a pleasure slave for his many guests and valued henchmen.

Years went by as Tuija served Jabrukka in the most perverted way she could fathom. She provided entertainment for the Hutt's many guests, and felt exploited by him and his kind. One night, she was visited by one of Jabrukka's many guests. Tuija found the man physically attractive, but so she had found others before him to be so, and so he was not unique in this manner. But the man felt pity for her, and he obliged not to compel her to service him, but instead respected her integrity. This man, named Mikail Evnairis, visited Jabrukka several times over the next coming weeks solely to see Tuija. After a while, they began to meet in secret, and Tuija fell in love with Mikail.

During one of the many nights that Mikail spent with Tuija in secret, the guards of Jabrukka discovered him in her room, and imprisoned him. Tuija would never see him again, but rumors confirmed what she feared worse, that Jabrukka had killed Mikail. Soon after, Tuija found herself pregnant with Mikail's child, and did her best to keep it secret. Thankfully, Jabrukka had a span of bad business, and his guests were few and far between, so it was not difficult for Tuija to keep her pregnancy hidden from him. Her child was born a girl, and she was named Allyseria Evnairis, with the surname of Mikail in memory of Tuija's love for him.

For a while, Tuija was able to hide the Allyseria's existence from Jabrukka and his minions. But it soon became obvious that Tuija was occupied with much more than just her duties, and the strange noises that came from the woman's quarters were far from being a grown woman's cries. She managed to evade the questions and give enough excuses to last a year, but all good things come to an end, as was such with this. One of Jabrukka's guards found young Ally wandering in the halls while Tuija was serving one of Jabrukka's guests. The guard was so alarmed that he let out a yell, which drew the attention of the women and guests in the area. Tuija, without thinking, ran forward to shelter her child, but in doing so, clearly marked her as her own. She was brought before the Hutt crime lord and tried to defend herself, but she could not last against the Hutt's merciless glare. Tuija was condemned to die before his guests in the chambers where he kept exotic beasts and such.

With all the attention on Tuija's execution, one of the other women was able to shelter Allie and was nearly successful in smuggling her back to the quarters when a guard noticed her and called her out. Allie was grabbed from her arms and set before the massive blob of Jabrukka for him to decide her fate. At first he ordered her to be cast out, but as his guards headed away with her, he called them back. Taking the one-year-old child in his arms, he noticed her uncanny beauty, a trait common among Hapans and their descendents, noticeable even at her young age. One of the women suggested that she could be properly brought up to show no ill feelings towards Jabrukka. The Hutt was not foolish, for he relented to this line of reasoning, and relinquished Allie into the care of the women slaves.

The child grew over the years, and in that time, her value did not escape the Hutt. He had her begin a program to train her to be more docile and obedient. Unfortunately for Jabrukka, the program went awry. Those he had chosen to teach her were not qualified to do anything of the sort, and Allie began to act out. She became a mischievous child, getting into trouble more times than most of the guards and workers at Jabrukka's palace had time for. Thankfully, the Hutt had grown affectionate of her, and when anyone would present a list of Allie's troublemakings, he would only laugh and dismiss it.

Around Allie's eighth birthday, Jabrukka's organization began falling into trouble. His hired smugglers and assassins were joining his competitors and shipments were being made late or not at all. To try to survive, Jabrukka reached out to a number of organizations, including the Exchange, to borrow funds, promising a huge turnaround later. Business did not thrive as Jabrukka had expected, and over the course of the next few months, he was forced to sell off larger and larger parts of his organization in order to pay his creditors. Several months later, a representative from the Exchange arrived to collect his money. Jabrukka kept him at bay for many days, claiming he had sent his financial officer to retrieve the money, but he was not back yet. The zabrak delegate from the Exchange seemed satisfied for the first week or so, and Jabrukka tried to plan a way around going bankrupt to The Exchange.

Over the course of the time that the Exchange collector spent at Jabrukka's palace, he had many run-ins with Allie. She would spy on him, and when he noticed her, she would run out of sight, giggling all the while. The representative fell victim to a few of Allie's many pranks that she played on the staff of the palace, and instead of growing angry, was amused by her ingenuity. When he finally got a chance to sit and talk with her, the Exchange representative seemed quite interested in what she had to say, and learned about her life at the palace. He said nothing at the time about having intentions for her, but they would soon reveal themselves.

When two weeks had passed, the Exchange collector, whom Allie had learned was a high ranking member of the Exchange, Nekor Shim, confronted Jabrukka. Jabrukka made several more excuses, but Shim saw through the Hutt's lies. He threatened the crime lord with shutting him down and ruining the contacts and organization that Jabrukka had built up. Not wanting to lose all that he had worked for, the Hutt suggested that Nekor name his price, anything from his palace; a slave, pet, ship, specific type of cargo, anything. Nekor made a show of thinking over his decision before deciding on Allie. Jabrukka was stunned, and tried to avert Shim's decision, offering him the entire conclave of women slaves instead, but Shim refused. He would accept nothing other than Allie, but, he claimed, not as a slave. She had to be freed before going with him. Facing the end of his crime empire, Jabrukka relented, and freed Allie of her slave status, before handing her over to Shim.

The change came as a shock to Allie. While she had not always liked living at Jabrukka's palace, it was the only home she had ever known, the people there the only family she had. Jabrukka himself was like a surrogate father, despite his unpleasant qualities. Allie did not resist leaving, but she was wary of what awaited her outside of living her free life in a Hutt's palace. Nekor, as if sensing Allie's nervousness, tried to make her comfortable. She was given a room of her own on his ship, and when they reached the zabrak's Coruscant base, she was given free run of the facility, as she'd had in Jabrukka's palace. Over time, Shim began encouraging Allie to stick to a set of guidelines that he gave for her, and with a gradual application, they became solid rules that she followed. With this rule base set up, Shim advanced to the next stage of his plan.

Shim soon approached Allie and asked if she would like to help him with his work. Having nothing better to do, she agreed. Shim cautioned her that it was dangerous, risky, and she could be hurt or killed, but Allie simply shrugged it off. Death and injury were no strangers to her, having witnessed the first several times due to Jabrukka's anger or some unwanted guest's misfortune at meeting the captain of the guards, while the second generally occurred when some of Jabrukka's staff punished her for being troublesome, resulting in a bruise, sore limbs, or one time, a broken arm. Satisfied that Allie understood what she was getting into, he began the work to transform her into a personal operative for his clandestine needs.

When Allie had first arrived at Shim's base, his team of medics performed a thorough examination of Allie. Through that exam, the zabrak learned that she at least had some Hapan blood in her, and that her night vision was severely hampered because of this. Therefore, one of the first things that happened to Allie as part of Shim's work to train her and make her his own was to surgically implant a set of retinal implants into Allie's eyes to compensate for her poor night vision. These implants provided a range of sight from the infrared band, to an enhanced version of the normal human vision bands, to a readout of a heat sensor reading taken from sensors contained within the implants. In addition to the ocular implants, Shim also had a set of specially-designed implants inserted into her biceps and triceps, to compensate for Allie's limited strength, due to both her gender, age and size. These implants were calibrated to activate automatically whenever Allie's limbs exerted more than 50% of their capabilities, unlike the ocular implants, which were designed to activate only when Allie specifically called on them.

Allie had been unprepared for this step in Shim's plan, and she resisted having any implants put in. Shim waited until she slept one night to administer a sedative and then proceed through the operation. Afterwards, Allie discovered the implants were uncomfortable and she pleaded with the zabrak to take them out, but he refused to do so. Because of this, Allie harbors a deep resentment of the implants, and she refuses to use them unless she has to, such as in cases where her mission or orders require her to do so. Shim's only concern, it seemed, was to develop Allie in his vision, not to appease her every whim as he had when she first arrived.

The girl soon quieted her protests over the implants as Shim executed the next part of his plan, training Allie. Shim had been a soldier in his early years, and he put Allie through a series of physical and mental tests and training similar to that of his own, designed to break her down so that he could build her to his liking. It was hard and for the year that it endured, Allie possessed a violent hatred of Shim. The training started small, learned gymnastics and acrobatics, running laps around a course that Shim had designed within his base for physical exercise, and doing various other physical tasks to build up her stamina and strength. Education was part of Shim's training for her as well, and she learned about different ways to maintain secrecy, how to infiltrate a building, crack computer systems and security locks, and be next to invisible when moving around. She also learned how to fight in hand to hand combat, handle blasters and melee weapons, and the most important thing for Shim, how to kill. Before she had met Shim, she knew what death was, and had witnessed people being killed, but would never have considered the option for herself. But the training had desensitized her so much tot the concept that it was just another task to complete, one more part of Shim's comprehensive training for her to do.

By the time it was over, Allie was much different than her former self. She was stronger, more flexible, and versatile in her movements. Her knowledge had grown extensively as well, and her skills were nearly on par with an adult operative, though on a lesser scale. She was hardly specialized in any specific area, but her training allowed her to spy, infiltrate, sabotage, and kill to a sufficient extent for Shim's needs. Allie's personality had changed, too. She was still mischievous, but not to the point of compromising a mission as she might have before, and she was not as compassionate as she had been before. Her emotions were still there, but she could suppress them at a given time if they got in the way of her orders. The hierarchy of her priorities had shifted, placing orders and tasks above everything else, except, perhaps, her life.

With her training finished, Shim decided to test Allie with several missions. A smuggler hired by Shim had deposited part of the shipment in his own warehouse, and had cheated Shim on the payment. Allie's mission was to retrieve the shipment and the money, in any way she could. Dropping her off at the world, Shim headed to a nearby planet to do some negotiating with a local crimelord to enlist his services while Allie completed her mission. Unsure of what to do, Allie began asking around for the smuggler, but people just ignored her. This went on for several days before she got an idea. Posing as the smuggler's daughter, her requests caught the attention of the people, and she began to get some answers.

The world's citizens pointed her towards the smuggler's warehouse in a run-down section of town, replete with criminals, smugglers and other unwanted lowlifes. Donning the customized skin-tight suit that Shim had had made for her, and arming herself with her weapons, Allie headed off to that section of the city. When the streets began to thin out, Allie took to the roofs, and continued moving around from building to building until she got closer to the smuggler's warehouse. As she approached, the girl noticed that the warehouse was patrolled by a guard and his pet canine, a creature that, from it's looks, Allie knew she didn't want to cross. Moving back down to ground level, Allie crept around the back of the building, and kept hidden while the guard moved past her on patrol. Once she was satisfied that he was gone, she moved.

The warehouse had been long since abandoned by its previous owner and its current one didn't seem to care much for upkeep. In its run-down state, a window pane at the top of the building had broken, leaving a hole large enough to take advantage of. Clambering up the side of the building, Allie reached the window and extracted a vibroknife from a slim pocket in the leg of her suit. Placing the knife in the hole, she activated the vibro-quality of the knife, and its vibrations were fast enough to cut through the glass with ease. Once she had cut a large enough hole, Allie pushed the glass through so that it shattered on the inside of the warehouse, hoping that the guard wouldn't be able to hear it, or if he did, at least not see the shattered glass.

Climbing through the hole, Allie was able to jump down onto a catwalk that spanned the perimeter of the warehouse' third level. The second floor also had this structure, but the first floor was a real floor, its ceiling open to the upper two floors. The warehouse was dark, and grudgingly, Allie activated her ocular implants. Through the infrared spectrum, she could make out a large object in the middle of the bay, strangely shaped like a wing. There were boxes and other things around the warehouse, but except for that, it was empty. Making her way down to the floor, she opened one of the boxes to confirm its contents. True to what Shim had said, the shipment was all in the boxes around the warehouse floor. Proceeding to the wing-shaped object, Allie discovered that, to her surprise, it was a ship. The boarding ramp was down, so she boarded the ship and explored it.

The ship was small, just right for a one-man smuggling crew, but big enough to hold a sufficient cargo. Further exploration showed her the living area and cockpit. When Allie opened the door to a room in the ship, she found the sleeping figure of a man on a bed in the room, supposedly the smuggler. Not wanting to alert the warehouse guard, Allie extracted her vibroknife again and plunged it into the sleeping man's heart. Without waiting to make sure the smuggler had expired, she headed to the cargo bay again. Lowering the large loading lift, Allie began the task of moving the cargo boxes to the lift. While heading towards one of the boxes, Allie was suddenly pinned to the ground by a large weight. Realizing that the smuggler was not yet dead, she fought him off as best she could. The implants in her arms activated and were enough to shove the man off her back.

Instantly, the smuggler found himself staring down the barrel of a KYD-23 blaster pistol. He stopped dead in his tracks, quite literally, since at that moment, he fell to his knees and died. Simply shrugging, Allie resumed her task. For the next hour or so she worked to load the crates onto the ship's cargo lift. With a little space left, she took the time to drag the smuggler's body onto the lift as well before heading back up the ship's ramp to activate it from inside. Seating herself in the cockpit, she struggled to figure out the controls. Shim had gone over the basic concepts of flight, but the controls were unfamiliar to her and it took her a long time to understand where the necessary buttons were. Finally, in frustration, she punched a button on the console, which greeted her ears with a loud whine from the engines as they started up. Shocked by her success, Allie jabbed another control. This one, however, was not so miraculous, and caused the laser cannons mounted on the craft's wingtip to fire, creating a gaping hole in the front of the warehouse. By this time, the guard had entered the building, and had begun futilely banging on the side of the craft as the boarding ramp had already been raised.

Realizing that she was running out of time, Allie took hold of the control for the gun again, but this time tried to aim it a little better. With some wild shots, she was soon able to shoot out enough of the warehouse front to fit the ship through, along with demolishing the front of the building across the street as well. Taking no noticed of this, the girl did her best to fly the ship through the front of the building, and up into the planet's atmosphere. Hoping that Shim wouldn't mind not having the money with a ship instead, she used the ship's communicator to signal his ship. Shim traveled immediately to the world and found Allie in orbit with her ill-begotten ship. Praising his protege, Shim guided Allie to dock her ship in his, a larger capital ship with a docking bay, and met her inside his ship. Shim was overjoyed with Allie's success that he didn't seem to care that the money the smuggler had stolen was nowhere to be found. He gave the ship to Allie as a reward for the successful completion of the mission, promising to redecorate it to her liking.

Allie went on many more missions for Shim over the course of the next few months, using her new ship, which had been redecorated for her. The bedroom had been completely redone with a large, four-poster bed and a couch to relax on. The bathroom had been redesigned to make it more modern, and more appealing to an almost ten-year-old girl. The cargo bay was transformed into a training room for Allie, with a locker lining one wall, although the cargo lift was kept, but made flush with the rest of the floor. A T-series droid hookup was installed in the corridor outside of the cockpit for the T3-series droid that Shim gave to Allie to assist her with piloting, and to make any repairs that were necessary. The living area stayed much the same, just cleaned and given a redecoration to appeal to Allie's tastes more than the ship's former owner's.

Over the months, Allie gradually discovered the true reason for her training and transformation. Shim had been planning for months to jump from his position of Sector Overseer to one higher within the Exchange and had set his sights on the position of Overlord, the leader of the entire Exchange. He had been gathering a number of other sector overseers and independent planetary overseers to his cause, and was ready to initiate his plan. Part of Shim's included positioning Allie close to the current Overlord, hopefully to dispose of him, but if not, to provide useful counterintelligence.

In a false show of loyalty, Shim presented Allie to Overlord Nero as a gift, for him to use as Shim had, as a personal operative. Nero sent Allie on several missions over the course of a few weeks, which involved disposing of enemies to the Exchange as well as one Planetary Overseer that the Overlord was growing wary of. Inadvertently, the Overlord triggered the beginning of Shim's plan with that action, one that he would live, though not for long, to regret.

Shim and his allied Overseers and forces made a claim to the Exchange, sparking their intended conflict with Overlord Nero and his loyal forces. Nero, at first cautious of Allie's roots, grew more comfortable with her presence after beating the odds during one mission. Nero had sent Allie to a base guarded by forces loyal to Shim as a test of loyalty. Although the base was heavily defended, Allie, using her training, was able to slip past most of the guards and steal the access codes for Shim's communication channels. This disrupted the renegade forces for a few weeks until they realigned their encryptions again.

The conflict between Shim's renegades and Nero's loyalist forces continued for severals months. As the renegades gradually gained the upper hand, Shim, who was still in contact with Allie, ordered her to carry out her mission. Having gained the innate trust of the Overlord, it was not difficult for the girl to sneak into the Overlord's food supply and poison his supply of Geillian ale. A few days later, the Overlord was dead, leaving one of his lieutenants to reorganize the disheartened loyalist forces. Hardly any of Nero's closest advisers suspected the girl for the Overlord's murder, focusing instead on the chain of suppliers, thinking the renegades had found their way into the ranks of personnel who handled the late Overlord's personal food supplies.

The loyalist forces would suffer one more blow before the end of the war. Nero's lieutenant had assumed Allie as his personal operative as his predecessor before him, and employed her on a mission to a renegade stronghold. Unbeknown to Allie, Shim had instructed his guards to her methods of infiltration, and she was allowed to get a little way into the base before the guards spotted her. Aware of her continuous connection to Shim, she knew she still couldn't betray it to his guards unless they already knew, a point that Shim had stressed imperatively before she'd left. Allie did her best to evade capture, but a lucky occupant of the base shot her in her leg, forcing her to the ground, and allowing Shim's guards to capture her.

Allie was given medical treatment, and afterwards, Shim came to visit her. Her time working for the loyalists was at an end, as the war would soon be over. Pleased to be back with her mentor again, Allie was distraught that Shim neglected to send her on any further missions before the war came to a close. The forces loyal to the late Overlord Nero, pressed into various corners by Shim's highly skilled forces, surrendered to him. Shim took the reigns as Overlord of the Exchange. Fully healed, Allie soon grew restless without anything to do in the Exchange, and so Shim placed her in his newly created Elite Exchange Strike Force to make use of her skills to quell the remaining fires within the Exchange, and whatever else came afterwards.

17. Attributes:
Strength - 8+4=12
Dexterity - 8+5=13
Constitution - 8+2=10
Intelligence - 8+4=12
Wisdom - 8+2=10
Charisma - 8+3=11+4=15

18. Force Powers: None

19. Ship: Starlight Light Freighter