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51
Character Development / Evangeline Erinth - USS Agamemnon
Last post by The Insane Admin -
Name: Evangeline Erinth
Nickname: Eva
Real Age: approx. 340 years
Apparent/Body Age: 11 years
Gender: Female
Species: Miran
Homeworld: M-2553 or Miri's Planet (Name given by Captain James T. Kirk who discovered the planet on Stardate 2713.5, real name long forgotten by remaining inhabitants More Information)
Date of Birth: Forgotten (her current "age" is about 11 years and 4 months)
Place of Birth: Forgotten (somewhere on Miri's Planet)

Height: 4' 11"
Weight: 90 lbs
Eye Color: Deep Brown
Hair Color: Dark Brown
Physical Appearance: Slim body, medium build, appears similar in age to a human child of 11 or 12
Skin Tone: Light Tan
Distinguishing Marks: None, which made it almost impossible to tell Eva and her twin sister apart.

Appearance: Slim body, medium build, appears similar in age to a human child of 11 or 12 with lightly tanned skin. She looks remarkably similar to her twin, with virtually no physical differences, making clothing and physical expressions the only way to tell the two apart without engaging them in conversation.

Status: Single
Spouse: None
Father: Augustine (deceased)
Mother: Rebecca (deceased)
Sister(s): Jenna/Jani (11 - Eva's twin sister), Katherine (16, deceased)

Personality: Eva is a creature of strong will and determination. She will do just about anything to get what she wants, no matter how long it takes. Her tenacity is followed by her fierce loyalty to those around her, especially her family, whom she would place above herself whenever the need should arise.

The Miran girl is terribly viscous when her own age or people come under attack. While she is often mistaken for a human child, Eva does not easily dismiss the confusion, and rallies on under the banner of eliminating ignorance of her species and situation. 

When she is angered or defending her age or race, Eva often employs a wide range of sarcasm to put her point across. Not able to exercise physical prowess to make her point, she instead uses her mental and intellectual abilities to do that instead.

Strengths and Weaknesses: Her strong will and determination makes Eva a reliable crewmember, and friend. Her loyalty compliments her persistence, but can also be perceived as stubbornness if taken too far.

One of Eva's many flaws is her aggressiveness towards anyone who makes the mistake of mistaking her for a child. This carries over into her daily life of, even after the initial confrontation, being mistaken and misunderstood, to which she responds in a most impolite manner.

Ambitions: Eva's greatest ambition is to see the return of her twin sibling to the reality of their situation, to accept the life they had before, and not be blinded to the life they experienced for centuries alone.

Hobbies and Interests: In her free time, Eva does exhibit some of the qualities of the children she is often compared to. While typically professional on duty, she prefers games and romping around to just sitting and talking when she can. Her free time is often taken up, then, by imagination, and engaging others when she can.

When forced to take up more conventional hobbies, Eva enjoys reading, primarily history. She is fascinated by all that went on during the years that she and her cousins were trapped in a state of eternal youth in both mind and body.

Service Record:
2286 -- Accepted into Starfleet Academy
2292 -- Graduated and Commissioned as an Ensign. Assigned as a junior Helm Officer on the USS Bjornke
2293 -- USS Bjornke decommissioned.
2293 -- Assigned to the USS Agamemnon as Assistant Helm Officer

Background: None of the children really know what happened to unleash the spread of the Life Prolongation Virus. Developed by scientists as an attempt to prolong the lifespan of those who would later be called Mirans; whether by an unintended spill or the breaking of a beaker, the Life Prolongation Virus (LPV) was spread throughout the entire world that would later be known as Miri's Planet. The world had developed very similar to Earth, it falls nicely under Hodgkin's Law of Parallel Planetary Development. But around the Earth year 1958, the LPV virus was unleashed among the population.

LPV took out the adult and teenage population, where accelerated their bodies aging out of control. After all of the adolescents and adults had died, the remaining children were left to fend for themselves. For over 300 years, until the discovery by Captain James T. Kirk of the USS Enterprise, the world remained in seclusion, and the children remained on their own. The LPV virus also altered the children's bodies. It made infected them with an dormant virus that would activate when their bodies had aged to twelve years old.

For those 300 years, seperate groups of children were clustered together in the various cities of the world, which crumbled and decayed over time. Cars rusted where they had been left in the streets, and glass grew yellow and heavy with age. Dirt and dust reigned in the mostly empty cities where previously the gleam of steel and lights had brightly shone.

Evangeline Erinth had just turned 9 when the deadly virus ravaged her world. She and her twin sister, Jenna, had watched their parents and their older sister fall prey to the disease, which soon killed them. The twins' older sister, Katherine, had been severly affected by the disease at the start, she began hallucinating by the second day, and on the third day the family found her dead after falling down the stairs in the middle of the night. Eva's parents were less severly affected, but they too died after a week of delusion and degradation.

Eva and Jenna banded with the other orphaned children in their section of the city. Over the centuries, memories of their former lives faded out, and they adopted new identities. Evangeline became Evanala and Jenna became Jani. As time passed, their sole purpose was to live and play, like children do. The older members of the group assumed slightly parental roles, but most eventually died when their bodies reached the normal age of 12, and the disease activated, killing them within a few days. Around 2230 or so, Evanala and Jani reached a position of quasi-leadership in the group. They attempted to start being responsible for some of the younger children, but mostly they did play and act like they had before. Games were played daily within the group, and every so often another group would come near (or they would travel near to another group) and games between the two groups were played.

The year 2265 came and went without most of the children knowing it. But they did know something. A strange group of people, adults, had visited their planet. The news spread like wildfire throughout the towns, somehow hopping from town to town, city to city, group to group. The topic was never discussed opening, but often the few older children in each group would pass hushed whispers at night when all others were sleeping. Soon more adults started to arrive. They had been given the vaccine created by Dr. Leonard McCoy of the Starship Enterprise, and had been vaccinated themselves. They started administering the vaccine to all the children, which would make the dormant version of the LPV virus go inactive upon a child reaching 12 years of bodily age, whereupon they would start aging normally.

Over the next five to ten years, Starfleet and Federation teams combed the cities, searching for evidence of the lost identities of the children. Evanala and Jani were rewarded with their former names, and facts about their former lives, but it was trivial to them now. For three centuries, they had lived and played on this world, their way of life unchanged. Now, to be told that, three centuries ago, they had lived a different life, that they were different people. It was difficult for both to accept.

Eventually, Evanala did accept it. She changed her name back to Evangeline, but she still permitted others to call her Eva, as they had before (a shortened version of Evanala). Her sister Jani, or Jenna as she had formerly been called, refused to accept her previous life. Eva tried to convince her sister, but Jani was stubborn, and she refused to even acknowledge Eva's name change.

For years, she argued with her sister, trying to get her to accept her old life. But Jani would have none of it, she went so far as to completely ignore Eva for two years. Jani ultimately assumed the role of leader of the group, as she and Eva were both the oldest now. Jani now turned the group against Eva, banishing her and her ideas, giving the other children an ultimatum, that they could follow Eva and be banished, or stay and live peacefully. Most chose to stay.

The small group that did follow Eva tried to persuade her to give up, to leave the planet and start a new life. She refused to leave until her sister came to accept her old life, even if she would continue to live as they had been for the past three centuries, Eva still wanted her sister to acknowledge what had been, and who they had been. For years, Eva tried to bring her sister to see that her past was real. It took a constant determination to prevent her from giving up, but in the end, after three years of pestering her, Jani relented. She met with Eva, telling her that the curiosity about her past had been growing since the day that Eva had told her, yet she had refused to accept it. But, recently, the curiosity had grown so strong, that she had to know. Thus, Jani agreed to meet with Eva, and accepted her past. Jani officially lifted the banishment of Eva and her group of followers, which was smaller since many had gone offworld, and Eva and the others rejoined the group.

Eva soon found her life to be meaningless to her. The thought dawned on her that someday her play had to end, someday it would become necessary to have attained knowledge that would aid her in the rest of her life, regardless of how short it would be after she reached puberty. The Federation had now established a permanent presence on the planet, and had established counseling services for the children and career training centers for those who wanted to prepare themselves for a profession. Eva went to them. They told her that she had many choices in her future, and when she and the person assigned as her case manager had discussed her future; they determined four choices out of the many.

Eva could stay on Miri's World and return to her lifestyle of play and games. This, being what she had come from, which had dissatisfied her, was immediately discarded. The second choice was to stay on Miri's World to help other children learn about and accept their past lives, if any information could be found on them, and assist them in the transition to a 'normal life.' Another choice would be to find a foster family in the Federation who would accept Eva as a child of their own, and she could live with them until she reached puberty. The last choice was to apply to Starfleet Academy and to join Starfleet.

The second option was intriguing, but limited. Eva wanted to leave the environment of Miri's World and start her own life, to remove herself from a society that no longer understood her. The third option seemed no better than the first. The fourth option was the one that sparked Eva's interest, and she sent in an application for Starfleet Academy.

The message came back almost immediately. Application denied. The reason: Starfleet Academy applicants had to be at least seventeen years old. Eva was furious. Her life had thus far spanned four centuries, and yet Starfleet rejected her because she was too young?

Eva tried official channels, but the numerous Federation diplomats and government officials just laughed at her or referred her to other departments. She played a chase game for the next two years, filling out forms, submitting them and being told to go to another department where the same thing occurred. Nothing seemed to be working, so she asked the counselors again for help. Going up through their official channels, one was able to find a connection to a legal service. The firm was interested in the case, and took up the sword for Eva, and for all Mirans.

It was a long and arduous journey, but in the end, it was worth it. For the next few years, the firm researched the Miran's situation, their background and medical data, the facilities and rehabilitation services that it offered to the Miran inhabitants, and then going through the Federation legal system. It took some time before the case appeared in a Federation court, and even longer still to argue it out. The case took just four months, but the entire process took a total of four years. The finished product, however, was that any Miran would be viewed as a legal adult under the Federation laws so long as they passed an assessment by the Federation officials manning the planetary base. Inspections would be held to see that certain qualifications were met, but after all that work, it finally meant that Mirans, and especially Eva, would be allowed to attend Starfleet Academy.

The assessment test, at the time, was really just three medical officials, including the base's commanding physician, to sign off on a document that would declare her a legal adult. It was not fancy and time consuming, but Eva was not disappointed. She immediately sent her resubmission to Starfleet Academy for acceptance. This time, Starfleet did not have a choice in the matter. The courts, in addition to their decision, had laid down an injunction on the Academy's denying power to Mirans for the next three years, enough time for any Miran to get through the assessment tests and submit their application.

Eva struggled through the Academy for a while, failing several classes, most notably her physical education class. She never faltered or gave up, as many times as she wanted too. Motivation came in the form of a picture of Jenna that graced the desk of her room on campus. As she progressed through the academy, Eva tried to find what career path she fit best. Her small size was terrible for security, and although it was almost perfect for engineering, she didn't have the interest in fixing or creating things. Communications was soon ruled out as well, however, as she could barely master the second (third for her) language that Starfleet required their students to take. Science was too picky for her, and she could never sit still enough to focus on the experiments being made. The solution was found in piloting, or helm control. Eva found she did well during her flight lessons and the physics of it came understandably to her. So her career was chosen for her and finally, Eva graduated, not on time, but two years later, in the class of '92.

The first posting that the young Miran received was to the USS Bjornke, an aging Bonaventure-class ship, as a junior Helm officer. The old ship was usually slow in speed and sluggish in response, forcing the fresh Ensign to learn, on the fly, how to anticipate maneuvers and obstacles before the response time would be too late in implementing commands. Eva received invaluable experience from the posting, some that would have taken her years, if ever, to learn, yet was learned over a period of eight months.

The Bjornke's last assignment was as a training vessel in its later years, and had been so for the past ten. But even training ships get replaced, and so it was with the Bjornke as well. Almost suddenly for its captain, the crew was notified in early 2293 that their ship would be decommissioned in a few months. The last few missions were carried out and when at last the ship pulled into port over the Martian landscape at Utopia Planitia, the captain was in such grief that he neglected to hold a farewell event. The crew abandoned the ship without ceremony, and headed on for their next assignments.

Instead of going aboard another training ship, Eva was surprised to find that her next assignment was to a newly commissioned vessel, the USS Agamemnon. Dutifully, she headed to the ship to encounter what waited for her aboard.

Sample Post: Helm control could be a rather dreary experience when one got down to it. The flying that required fast hands was rare and usually only in battle, or at least in a condition of yellow status. Mostly, the job required minor course corrections to stay on the prescribed flight plan that the navigation officers drew up, and responding to the orders of the other bridge crew, primarily the Duty Officer. When it all boiled down, it was a job without much to do.

That was no tall order for the child-sized Miran who sat in the seat positioned at the front of the bridge. Although seated next to the on-duty navigation officer, the girl acted as if there was no one else there. In fact, to her, she wasn't even there. She was in the cockpit seat of her own Starfleet vessel, customized to allow her to control all aspects of the ship from a single console. Somehow, the girl's mind knew she was on a mission of great importance for the Federation, and she couldn't let anyone down.

Rocks and space debris flew past the transparent aluminum viewport, which doubled as a viewscreen when needed. Tapping a few commands on her console, the Miran pilot rolled the ship thirty degrees to the left while pitching the ship down a good twenty-five degrees to avoid the obstacles. When her sensors showed that they were clear, the ship was put back on course with another series of commands.

Ahead, in the viewport, loomed a planet. The atmosphere was made up of swirling gases, dust from a surrounding nebula that had once completely consumed the planet. The celestial object appeared to be emerging from that stellar anomaly, one often referred to as the birthing-place of stars. It was to this planet that the ship the Miran flew was heading, and though it seemed far away, her ship's readout screens projected the distance at less than ten million miles. At the velocity it was traveling, the girl's ship would reach the planet in less than ten minutes.

As soon as the vessel reached within a million miles of the planet, its whirling gaseous atmosphere looming outside the viewport, a sudden shudder ran through the starship, sending a shock of fright down from the girl's shoulder. Frantic, the Miran officer checked the numerous readouts on her console. But none of them showed anything wrong. Again, the vessel shuddered, one, now two times.

Like most missions of this importance, contact was generally restricted, and used for emergencies only. So when the Miran heard the crackle of the speakers and a voice emerge, she jumped back at once, startled. She managed to listen, however, as the voice spoke, "I'm here to relieve you of duty."

Huh? That didn't even make any sense. Relieve her of duty, how could she be relieved of duty? She was the commanding officer of the vessel and of the mission. Her brain searched for an answer before the consciousness of her dream world faded. The girl's mind was comforted, but still not satisfied, as she blinked and looked around. A shadow loomed on her console and she spun around to face it.

There, standing behind her, was the Helm officer for the next duty shift. Of course, that's who the voice had been. And the shuddering, a tap on the shoulder. Sated at last, the Miran's mind quelled, and allowed the girl to nod. Standing up, she said, "It's all yours."

Turning around one last time, Evangeline shook her head. She needed to stop doing that.
52
Roleplay Threads / [THS] Amelia & Peter RP
Last post by The Insane Admin -
In a way, it was the best and worst part of the job. He always got a good feeling out of knowing that something good was happening. But sitting for hour after endless hour in attendance for the chance that someone would come by and present their grievances was grueling. Sure, the thrones had a cushion placed on each, but as the time slipped by, Peter often found that his weight shifted enough to nearly flatten the cushion, putting his seat in contact with the seat below it. As if no one could figure it out, a solid throne is very uncomfortable to sit on. Peter was finding trouble doing just that, shifting his weight to and fro, when he was supposed to be listening to a possum explain his troubling situation near Beruna.

It wasn't that his story wasn't interesting or dire in need. Far from it, but the combination of an uncomfortable seat along with the fact that the Pevensie royals had been sitting in attendance for the past three hours, listening to one creature after another asking for this or that kind of help in some form. The young king had caught his brother sleeping more than once, and had even noticed Susan nodding off, unusual for her. It just seemed like a bad day for all of the Pevensies, and being available for their kingdom's citizens just didn't seem to be making things any better. More than once, Peter found himself wishing for a distraction, or something that would require the four of them to leave their dais. As selfish as it was, he even found himself wishing for a distraction just specifically for him.
53
Roleplay Threads / [THS] Mandy and Peter RP
Last post by The Insane Admin -
A dimly-lit path wound its way through the woods before him, the colors of the trees and foliage appearing washed and dull by the twilight's gloom. But dawn was on its way, and they would not suffer the darkness much longer.
54
Character Development / Kelda [THS]
Last post by The Insane Admin -
About You
Name: Jordan
Age: 18
How did you find us: Current Member
Codeword: Edit yo



Character basics
Name: Kelda
Age: 3 (appears as a girl of about ten or eleven)
Race: Creature, Naiad
Status: Water Nymph of a Mountain Stream


Character Appearance
Hair: Brown
Eyes: Blue
Distinguishing marks: n/a
Portrayal: Abigail Breslin


Character Personality
Likes:
-Water
-Marine Animals
-Playing pranks and causing mischief
-Other Animals (especially talking animals)
-Swimming
-Narnia
-People (once she gets to know them)

Dislikes:
-People who make her stream dirty
-Overly serious people
-Salt Water
-Winter, when her stream freezes over
-Being judged by her appearance/age
-Not being able to go far from water
-Desert
-Ice/Snow

Strengths:
-Loyal
-Knows everything about her stream and water
-Good sense of humor
-Usually perky and happy
-Optimistic

Weaknesses:-Plays pranks and jokes
-Mischievous/Devious
-Can't stand salt water
-Can't stray far from water
-Cautious of most humans
-Mild temper
-Overreacts

General Personality:

Character History
Parents: -None
Siblings: -None
General History:

Kelda was born when the frozen ice sheets and snow of the Narnian mountains began to melt after the hundred years of winter. Slowly, Kelda developed from a trickle, a few drops from melting icicles, to a small brook traversing the crevices and crags of the mountain, winding down to the hills and plains below.
55
Character Development / Peter Pevensie [THS]
Last post by The Insane Admin -
About You
[SIZE=0]Name: Jordan
Age: 18
How did you find us: Through perfectENMITY (not a member) randomly
Codeword: Edit yo[/SIZE]


Character basics
[SIZE=0]Name: Peter Pevensie
Age: 17
Race: Human
Status:[/SIZE]
    [SIZE=0]-His Majesty King Peter
    -High King of Narnia
    -Emperor of the Lone Islands
    -Lord of Cair Paravel
    -Knight of the Most Noble Order of the Lion
    -Sir Peter Wolfsbane/Fenrisbane
    -King Peter the Magnificent
    -High King over all kings of Narnia[/SIZE]
    [/LIST]Character Appearance
    [SIZE=0]Hair: Brown
    Eyes: Blue
    Distinguishing marks: n/a
    Portrayal: William Moseley
    [/SIZE]

    Character Personality
    [SIZE=0]Likes:[/SIZE]
      [SIZE=0]-His Family
      -Friends
      -Talking animals
      -Being helpful
      -New experiences
      -Swords
      -Doing the right thing
      -Children (for the most part *cough* Ed *cough*)[/SIZE]
      [/LIST][SIZE=0]Dislikes:[/SIZE]
        [SIZE=0]-War
        -Ed's sassiness
        -Being bored
        -Listening to Susan getting all self-righteous and preachy
        -Feeling helpless
        -His enemies
        -People who take advantage of his family and friends
        -Evil
        -Witches[/SIZE]
        [/LIST][SIZE=0]Strengths:[/SIZE]
          [SIZE=0]-Brave
          -Loyal
          -Honest
          -Charitable
          -Mature
          -Strong family ties
          -Selfless
          -Sword Fighter[/SIZE]
          [/LIST][SIZE=0]Weaknesses:[/SIZE]
            [SIZE=0]-Makes rash judgements
            -Strong family ties
            -Somewhat of a confidence issue with being king
            -Too selfless sometimes
            -Takes things too seriously[/SIZE]
            [/LIST][SIZE=0]General Personality:[/SIZE]
              [SIZE=0]The very name of Peter defines his being, from the Greek Petra, meaning "the rock." He is the foundation of his family and of his kingdom, as the oldest and as the high king. His physical prowess is unrivaled for a man of seventeen, but his mental strength is by far the most easily identifiable of his traits. One who gazes upon him sees first not a king, not a leader, but an steadfast individual devoted to the protection of all those under him. He would not hesitate to charge into battle to rescue a fallen comrade or for a just cause, however not at the expense of those he holds dear to him. He is courageous, but his courage does not blind him to bravado. He tries to keep a cool head about strategy and tactics, even off the battlefield.

              His ties to his family are strong, which have only increased over the years the four siblings have resided in Narnia as its monarchs. Entrusted with their protection when the four of them left London, Peter has kept careful watch over his siblings, even to the point of disagreement between them. Above anything, his first duty is to his brother and sisters, to keep them safe. His kingdom, his servants and friends, and even his life, would fall before he would allow harm to come to his family.

              Forced to mature quickly, as with his siblings, Peter has grown wise beyond his years. He is swift to judgement, sometimes too much so, but his rulings are typically fair. His brother and sisters keep him aware of what he does not see, and he gratefully relies on their input more often than not. Each has their own talent and perspective, and each are recognized for such.

              To Susan, he looks for her care and intelligence. He has often pointed out that she is the smartest of the bunch, and so defers to her in many cases. Being further along in schooling by only a year, it isn't too costing to allow Susan to take the lead when it comes to knowledge, of the book sort at least. And while Peter is the family's protector, he looks to Susan as the motherly figure, even though the youngest of the Pevensies is well through childhood already.

              While Peter reserves his right to be a firm guiding hand in his younger brother's life, he often trusts Edmund to be a sort of conscience in his. Ed is a fair-minded person, and while he can get carried away sometimes, Peter usually defers to him for justice. Not the criminal sort, mind you, although there is that. But for fairness and equality. Ed serves to compliment Peter's more brash and swift judgements, and is, in effect, a sort of hand-on-the-shoulder kind of person, reminding Peter to think before he goes any further.

              The Pevensies could not be complete without an utterly compassionate and selfless person, personified in Lucy. Though still the youngest of the four, Lucy's input has grown to be of much value since she first professed that there was a world within the Wardrobe. Her pervasive optimism and understanding of others has earned her a trusted ear of Peter's, and he keeps it open for her to speak in.

              Mostly serious in nature, Peter does have his moments of emotion or wildness. Sometimes he plays pranks or jokes just to get back at his siblings, and sometimes just for the fun of it. He typically regrets it later and tries to find redemption, usually through being serious and appearing in a negative light twice (once for the joke/prank and then for the seriousness). [/SIZE]
              [/LIST]Character History
              [SIZE=0]Parents:[/SIZE]
                [SIZE=0]Mr. Pevensie
                Mrs. Helen Pevensie[/SIZE]
                [/LIST][SIZE=0]Siblings:[/SIZE]
                  [SIZE=0]Susan Pevensie
                  Edmund Pevensie
                  Lucy Pevensie[/SIZE]
                  [/LIST][SIZE=0]General History:[/SIZE]
                    [SIZE=0]First born of Mr. and Mrs. Pevensie, Peter never experienced the frustration of living up to an older sibling's reputation; he is the older sibling. HIs parents always set the highest standard for him, which became frustrating when it was clear that Susan was far more adept at schoolwork and book learning than he. So, of course, he jumped at the chance to educate his little brother and littlest sister, to be their big brother, their role model, and their guide in life. Lucy seemed to accept both he and Susan as her role models, aside from their parents, but Edmund rejected both of them, absolutely detesting to be compared to either, and hating it when he was told what to do by either.

                    By the time the war started, Peter was already a well-developed teenager. He was involved in rugby and other athletics, and in a few years, could have joined the army. If only the Germans had held off for a year or two, he could have fought alongside his father. He wanted to, and probably would have just run away to join the army if his mother didn't depend on him to be the man of the house and to keep his siblings alive and in line. When they were sent into the countryside, Peter contemplated pleading with his mother to let him join the army, if his brother and sisters were going to be safe elsewhere. But she would have refused, he knew, and she needed him to look after his siblings. And that he would do.

                    When the four Pevensies wound up inside Professor Kirke's magical wardrobe, in the land of Narnia, at first, Peter thought he was in a dream. That at any moment, Susan or Lucy was going to come in and shake him awake, and they would laugh at him, how silly it was to dream of Lucy's imaginary world. As they continued, and Edmund disappeared, Peter realized it was not a dream. It was real and dangerous. And Ed had disappeared. They found where he was off too, of course, with the help of the Beavers. And then they set out for Aslan's camp.

                    Once they reached it, and met with Aslan, Peter once again felt compelled to take up arms and fight. But this time he could, and it would be to his advantage to send his siblings back. He promised he would keep them safe, and Professor Kirke's house was safe enough, so long as they never returned to Narnia. With Edmund's safe return, he tried to force them back. Alas, they proved too smart for him, and he was convinced to let them stay. For the better, and he later mused and reminisced upon his decisions.

                    Peter was instantly drawn to Aslan as soon as he met him, understandably so. When he learned of the great lion's death, Peter instantly leapt into the course of battle. Meeting the Witches forces head on, he would fight to the death for this kingdom. No, he had no part in it, and his family was no longer threatened. But it was the right thing to do. It was what his father was doing, so many miles away from home. And it was what he would do, so many worlds away from home.

                    With the fight over, the White Witch defeated, Christmas and all four seasons returned to Narnia, and Aslan once again roaming the lands, Peter felt satisfied and ready to take his family home. He had learned and experienced so much that he planned to take back into the real world with him. He was surprised, then, when Aslan announced that they would be the new Kings and Queens of Narnia. Stay here? Away from their family? In the heat of the moment those thoughts didn't register, and he accepted. And he and his siblings were crowned the Kings and Queens of Narnia, with himself as the High King of Narnia.[/SIZE]
                    [/LIST]
                    56
                    Roleplay Threads / Re: THS RP Post
                    Last post by The Insane Admin -
                    Over the years, Peter had grown used to the fact that his younger siblings were much more childish than he was. Especially Ed and Lucy, as Susan was more precocious, equalling and even surpasing his own intellect and maturity at times. More than just sometimes for the intelligence. Although in the recent years, he had become aware of the growing mentality of his younger brother, Peter still hadn't gotten used to the fact that his youngest sister was also becoming more wise and mature with each passing year. That's probably why her acute accuracy and pertinence on the subject was so startling to him. It took a moment for him to formulate a response to Lucy's pointed statement.

                    "Yes, but you need your sleep." He did not feel the need to explain further. One of the responsibilities of being older meant looking after his siblings, including Lucy. She would just have to trust him on the matter. Peter did consent, however, to a smile, to return the one that she gave to him. His eyes followed her motions as Lucy directed him to look at her half-finished...well, whatever it was she had in a bowl. At the mention of her inability to reach the upper cupboards, Peter instantly had the thought to offer his services. After all, he was taller than his youngest sister. He was about to, but then his sister began again.

                    Cooking. That was better left for girls and the servants. Why would he know how to make cookies? If anyone did, it would be Susan. He guessed there was flour, probably water, and the chocolate that Lucy was searching for. Peter didn't know what else would be included, nor did he very much care. For the purposes of helping Lucy, perhaps he did feel some compassion. But it was a subject that he did not express any interest in or needed to learn for survival purposes.
                    57
                    Roleplay Threads / Re: THS RP Post
                    Last post by The Insane Admin -
                      To sleep, perchance to dream. Aye, there's the rub indeed. For with no sleep, no dreams may come, and weary is the restless soul who must endure the tick-tock of the clock for all the hours of the night. Though, true, there were no clocks in Narnia, at least none that would fit on a nightstand or in a room's corner. Metaphorically, it held true, and if he listened hard enough, he was sure he could hear the faint ticking of the massive clock that topped the tower across the courtyard. Maybe it was all in his head. No matter the source, he wasn't pleased with the prospect of staying in his bed the entire night. If he had to be awake, he'd be such in a more satisfying position, and location.

                      The High King of Narnia indeed. Wasn't there some law he could make that could force his body to sleep? Peter mused on the thought as he rose from his bed and donned a robe. Much unlike his simple robe of years previous, this one was adorned in the height of Narnian regal fashion, dyed a deep blue and embroidered with a golden lion as a badge. Such finery was all but lost on Peter, who could have cared less if his clothing was made from the finest silks of the Lone Islands or from Narnian wool. So long as it fit his still-growing body and kept him warm during the winter months, cool during the summers, and looked acceptably fashionable, he would wear it. The clothes better suited Susan, who, despite her notorioty for being a bookworm, had grown to love the beautiful clothes and jewelry that Narnian monarchs were expected to wear.

                      As he stepped out of his bedchambers, Peter thought about spending the early morning hours talking with one of his siblings. He dismissed it instantly, no sense in subjecting another member of his family to his misery. Turning decisively away from the long hall of bedrooms, the young man made his way down the halls of the private quarters. The flickering torchlight illuminated the way, and cast ghastly shadows upon the walls and floor, something that might have provoked a twinge of fear had Peter been younger, and not more accustomed to the castle at night. The castle was quiet, allowing the young king to focus on his thoughts.

                      Peter wandered the halls for some time, never truly having a destination in mind. The time was mostly spent consumed in thought, and so it's not hard to understand why the faint clanking and thumping failed to register on the young man's mind until he reached a nearer place from which it eminated. Placing his thoughts aside for a moment, Peter followed the sounds, relying on his ear to detect their position and volume. Drawing near, the young king was able to discern their source, and wasn't surprised to find that it came from within the kitchens. A constant source of noise during the day, the kitchens were generally quiet at night, when all of the castle's servants and cooks were home or in their quarters, fast asleep or performing silent activities.

                      Peering around the corner, he had expected to find a satyr or nymph poking its head into one of the cupboards. Or perhaps a faun, who were known for staying up at odd hours of the night. Instead, Peter was surprised to find his youngest sister, opening cabinets and drawers, apparently searching for something. He stood at the doorway, watching in silence. Maybe she would turn around and see him there, and that would be enough to send her back to bed. Peter didn't want a grumpy sister in the morning, he knew he would be in that mood himself, and dealing with another like him would make the day go worse. And he didn't feel like chiding her, although his body seemed alert and unwilling to sleep, his mind, on the other hand, was weary and tired, constantly urging his body to climb in bed and rest.

                      Minutes passed and his youngest sister still paid him no mind. Speaking would probably make her jump, but there was no avoiding it now. Oh well. "Lose something, Lucy? Or are we chasing dreams in the kitchen these days?" He added a smile for assurance, but he knew it wouldn't help...much. Figuring the damage was already done, Peter added, "Shouldn't you be in bed by now, anyways?"
                    58
                    Roleplay Threads / THS RP Post
                    Last post by The Insane Admin -
                    Peter wished he could just turn his brain off as the various advisors and town representatives rambled on. A glance over at Edmund told him that his younger brother already had, and though he couldn't see three chairs down without being obvious, he was sure Lucy was pretty close if not already there. Sometimes he wondered why he had to be the high king. It might have been some other person, in another family. And the four of them would have gone on living a normal life from that day on, in their own world. But such thoughts were not meant for the here and now, their world was Narnia now, and it always would be. Earth seemed like another lifetime ago, even though it had only been three years.

                    Blinking, he realized he had missed the past minute or so of the advisor's speech. Oh well, he'd have to ask Susan about it later, she always paid close attention. He nodded for good measure as the advisor continued to drone on. Being a king was not all it was cracked up to be. Peter didn't normally shirk responsibilities, but he couldn't have been prepared for the enourmous task of running an entire country. Sure, he had grown better at it over the past few years, and they had advisors to help them along. But it was still daunting at times, and there was always something new that he had never done or had to deal with before.
                    59
                    Roleplay Threads / Wes Vos' post
                    Last post by The Insane Admin -
                    Journal of Colonel-General Wesley Vos

                    The raid was a disaster. My source turned out to be scum who led us to a medical storage center. My lack of knowledge of the area was my downfall. The SS raided a supply of bacta, not a supply of spice. What was worse, apparently an INS reporter was there, and somehow the story got onto the holonet. It was an embarassment to the SS, and despite that I called to complain INS claimed that they didn't know how the story was run. They claim it must have slipped by their screening. I think they just wanted to embarass me.

                    Needless to say, I was somewhat discouraged after this raid. It seems that even those in the police cannot be trusted entirely. Still, I think I have figured out how to fix the problem. A short talk with a beat officer - Joseph Malone, I believe his name was - gave me an idea. From now on I will rule with a rod of iron. None will escape my grasp.



                    0900 hours
                    In orbit above Nar Shadda
                    ISD V Tyrant



                    MORE TO COME - POST NOT FINISHED YET.
                    60
                    Character Development / Re: Allie Evnairis [SWTRS]
                    Last post by The Insane Admin -
                    1. Name: Allyseria Evnairis

                    1a. Nickname: Allie

                    2. Age: 11

                    3. Gender: Female

                    4. Appearance:

                    Allie appears as a typical human girl, with paler skin than most due to her Hapan ancestry. Her brown hair is generally worn braided in two parts which hang down to her mid-back, but from time to time she will wear it straight. She stands one or two inches shorter than most her age, although that allows Allie to operate with a less conspicuous profile.
                    -Hair Color: Brown
                    -Eye Color: Light Blue
                    -Height: 4' 9"
                    -Weight: 84 lbs.
                    -Distinguishing Features: Her skin is free of scars and blemishes, almost unnaturally so.
                    -Handiness: Left but has trained herself to use her right hand proficiently.

                    5. Species: 1/2 Human/1/2 Hapan

                    6. Force Class:

                    6b. Force Sensitive: Mild sensitivity, not enough to qualify for training.
                    6c. Force Abilities: The only ability that Allie really has is quick reflexes, an ability that truly owes itself to foresight, but is nonetheless only useful in the realm of reacting quickly to a current action rather than seeing into the distant future.

                    7. Rank: 1

                    8. Armour: Allie wears a variety of clothing, depending on her current mission and what it involves. She tends to find clothes that blends into the population of the particular planet she is on and don that, becoming inconspicuous among the crowds of people on the planet. When she needs to keep her clothing to a minimum, Allie wears a skin-tight suit specially designed for her by Black Sun that minimizes her profile and adapts the pigmentation of the threads by interwoven display chips to blend into whatever background is necessary, and has a few pockets for weapons or equipment.

                    9. Main Weapon: KYD-21 Blaster

                    10. Side Weapon: (Optional)ELG-3A Blaster, A pair of vibroknives

                    10 and 3/4. Equipment:
                    -Astrometric Droid T2-P4
                    -Comlink

                    11. Affiliation: Independent

                    12. Party: The Exchange

                    13. Role In Party: Nekor Shim's Personal Agent

                    14. Feat:

                    14 and 1/3. Strengths: Allie is strong willed, and determined, which lends itself to completing her missions at almost any cost. She has a higher tolerance of pain because of this, and she can force herself onward, giving the illusion that she also has increased stamina.

                    Allie's implants give her added physical strength in her arms, which activate automatically when enough force is being exerted by her muscles. Her ocular implants give her enhanced vision when they are activated, but since Allie doesn't activate them by choice, but only when ordered to, they don't serve as a constant aid to her.

                    Training gave Allie a number of skills in acrobatics and gymnastics, and she was forced to learn to make her body very flexible. She uses these skills both in battle and while moving around, sometimes comparing her movement to a Kowakian monkey-lizard. Through her training, Allie was instructed in the usage of both blaster and melee weapons, allowing her to switch from a vibro-blade to a blaster with ease.

                    14 and 2/3. Weaknesses: Allie's Hapan ancestry gives her poor night vision, which is compensated by the ocular implants she was treated with. Nonetheless, she won't use them except on a mission or when ordered to, and so other times this weakness is present.

                    Despite her advanced training and knowledge, Allie is still very much a child, nearly an adolescent, and this becomes obvious when she is in-between tasks. From her mischievous origins, she is well on her way to becoming a typical rebellious teenager. The only thing that keeps her in line is that Black Sun provides a kind of family for her, however weak it is. She is also naive in her knowledge of the galaxy, although the instructions that she receives helps her learn about the normal functions and taboos in people of various cultures.

                    Allie doesn't have much skills in the realm of piloting, ship-to-ship combat, or in engineering. She is hopelessly useless when it comes to ships, so she makes use of her R-2 unit aboard her ship to fly and repair when necessary.

                    15. Personality: Allie is a typical child in many ways, curious in her ways and instinctive in her reasoning.

                    15.5. Relations:
                    Mother: Tuija Sraal (deceased)
                    Father: Mikail Evnairis (deceased)

                    16. Bio: When Tuija Sraal left her home in the Hapan Cluster, she had no idea where to go. Eventually, she found herself signing on with a man who promised her a job with great benefits and pay. She and several other woman flew with this man to a new world which Tuija would soon learn was called Nar Shaddaa, or the Smuggler's Moon. The man, who claimed to be a recruiter for a multi-stellar corporation based on Nar Shaddaa, soon revealed his true intentions when the members of the group began disappearing over the course of the first few days on the planet. Unable to get a straight answer out of Tuija, she was taken by surprise when, on the fifth night, she woke up to three men hustling her out of bed and wisking her off to an unknown location. It was there she learned that she had been sold into slavery, to a Hutt gangster named Jabrukka the Hutt, to serve as nothing more than a pleasure slave for his many guests and valued henchmen.

                    Years went by as Tuija served Jabrukka in the most perverted way she could fathom. She provided entertainment for the Hutt's many guests, and felt exploited by him and his kind. One night, she was visited by one of Jabrukka's many guests. Tuija found the man physically attractive, but so she had found others before him to be so, and so he was not unique in this manner. But the man felt pity for her, and he obliged not to compel her to service him, but instead respected her integrity. This man, named Mikail Evnairis, visited Jabrukka several times over the next coming weeks solely to see Tuija. After a while, they began to meet in secret, and Tuija fell in love with Mikail.

                    During one of the many nights that Mikail spent with Tuija in secret, the guards of Jabrukka discovered him in her room, and imprisoned him. Tuija would never see him again, but rumors confirmed what she feared worse, that Jabrukka had killed Mikail. Soon after, Tuija found herself pregnant with Mikail's child, and did her best to keep it secret. Thankfully, Jabrukka had a span of bad business, and his guests were few and far between, so it was not difficult for Tuija to keep her pregnancy hidden from him. Her child was born a girl, and she was named Allyseria Evnairis, with the surname of Mikail in memory of Tuija's love for him.

                    For a while, Tuija was able to hide the Allyseria's existence from Jabrukka and his minions. But it soon became obvious that Tuija was occupied with much more than just her duties, and the strange noises that came from the woman's quarters were far from being a grown woman's cries. She managed to evade the questions and give enough excuses to last a year, but all good things come to an end, as was such with this. One of Jabrukka's guards found young Ally wandering in the halls while Tuija was serving one of Jabrukka's guests. The guard was so alarmed that he let out a yell, which drew the attention of the women and guests in the area. Tuija, without thinking, ran forward to shelter her child, but in doing so, clearly marked her as her own. She was brought before the Hutt crime lord and tried to defend herself, but she could not last against the Hutt's merciless glare. Tuija was condemned to die before his guests in the chambers where he kept exotic beasts and such.

                    With all the attention on Tuija's execution, one of the other women was able to shelter Allie and was nearly successful in smuggling her back to the quarters when a guard noticed her and called her out. Allie was grabbed from her arms and set before the massive blob of Jabrukka for him to decide her fate. At first he ordered her to be cast out, but as his guards headed away with her, he called them back. Taking the one-year-old child in his arms, he noticed her uncanny beauty, a trait common among Hapans and their descendents, noticeable even at her young age. One of the women suggested that she could be properly brought up to show no ill feelings towards Jabrukka. The Hutt was not foolish, for he relented to this line of reasoning, and relinquished Allie into the care of the women slaves.

                    The child grew over the years, and in that time, her value did not escape the Hutt. He had her begin a program to train her to be more docile and obedient. Unfortunately for Jabrukka, the program went awry. Those he had chosen to teach her were not qualified to do anything of the sort, and Allie began to act out. She became a mischievous child, getting into trouble more times than most of the guards and workers at Jabrukka's palace had time for. Thankfully, the Hutt had grown affectionate of her, and when anyone would present a list of Allie's troublemakings, he would only laugh and dismiss it.

                    Around Allie's eighth birthday, Jabrukka's organization began falling into trouble. His hired smugglers and assassins were joining his competitors and shipments were being made late or not at all. To try to survive, Jabrukka reached out to a number of organizations, including Black Sun, to borrow funds, promising a huge turnaround later. Business did not thrive as Jabrukka had expected, and over the course of the next few months, he was forced to sell off larger and larger parts of his organization in order to pay his creditors. Several months later, a representative from Black Sun arrived to collect his money. Jabrukka kept him at bay for many days, claiming he had sent his financial officer to retrieve the money, but he was not back yet. The zabrak Black Sun delegate seemed satisfied for the first week or so, and Jabrukka tried to plan a way around going bankrupt to Black Sun.

                    Over the course of the time that the Black Sun collector spent at Jabrukka's palace, he had many run-ins with Allie. She would spy on him, and when he noticed her, she would run out of sight, giggling all the while. The representative fell victim to a few of Allie's many pranks that she played on the staff of the palace, and instead of growing angry, was amused by her ingenuity. When he finally got a chance to sit and talk with her, the Black Sun representative seemed quite interested in what she had to say, and learned about her life at the palace. He said nothing at the time about having intentions for her, but they would soon reveal themselves.

                    When two weeks had passed, the Black Sun collected, whom Allie had learned was a Vigo, Nekor Shim, confronted Jabrukka. Jabrukka made several more excuses, but Shim saw through the Hutt's lies. He threatened the crime lord with shutting him down and ruining the contacts and organization that Jabrukka had built up. Not wanting to lose all that he had worked for, the Hutt suggested that Nekor name his price, anything from his palace; a slave, pet, ship, specific type of cargo, anything. Nekor made a show of thinking over his decision before deciding on Allie. Jabrukka was stunned, and tried to avert the Vigo's decision, offering him the entire conclave of women slaves instead, but Shim refused. He would accept nothing other than Allie, but, he claimed, not as a slave. She had to be freed before going with him. Facing the end of his crime empire, Jabrukka relented, and freed Allie of her slave status, before handing her over to Shim.

                    The change came as a shock to Allie. While she had not always liked living at Jabrukka's palace, it was the only home she had ever known, the people there the only family she had. Jabrukka himself was like a surrogate father, despite his unpleasant qualities. Allie did not resist leaving, but she was wary of what awaited her outside of living her free life in a Hutt's palace. Nekor, as if sensing Allie's nervousness, tried to make her comfortable. She was given a room of her own on his ship, and when they reached the Vigo's Coruscant base, she was given free run of the facility, as she'd had in Jabrukka's palace. Over time, Shim began encouraging Allie to stick to a set of guidelines that he gave for her, and with a gradual application, they became solid rules that she followed. With this rule base set up, Shim advanced to the next stage of his plan.

                    The Vigo approached Allie and asked if she would like to help him with his work. Having nothing better to do, she agreed. Shim cautioned her that it was dangerous, risky, and she could be hurt or killed, but Allie simply shrugged it off. Death and injury were no strangers to her, having witnessed the first several times due to Jabrukka's anger or some unwanted guest's misfortune at meeting the captain of the guards, while the second generally occurred when some of Jabrukka's staff punished her for being troublesome, resulting in a bruise, sore limbs, or one time, a broken arm. Satisfied that Allie understood what she was getting into, he began the work to transform her into a personal operative for his clandestine needs.

                    When Allie had first arrived at Shim's base, his team of medics performed a thorough examination of Allie. Through that exam, the Vigo learned that she at least had some Hapan blood in her, and that her night vision was severely hampered because of this. Therefore, one of the first things that happened to Allie as part of Shim's work to train her and make her his own was to surgically implant a set of retinal implants into Allie's eyes to compensate for her poor night vision. These implants provided a range of sight from the infrared band, to an enhanced version of the normal human vision bands, to a readout of a heat sensor reading taken from sensors contained within the implants. In addition to the ocular implants, Shim also had a set of specially-designed implants inserted into her biceps and triceps, to compensate for Allie's limited strength, due to both her gender, age and size. These implants were calibrated to activate automatically whenever Allie's limbs exerted more than 50% of their capabilities, unlikes the ocular implants, which were designed to activate only when Allie specifically called on them.

                    Allie had been unprepared for this step in Shim's plan, and she resisted having any implants put in. The Vigo waited until she slept one night to administer a sedative and then proceed through the operation. Afterwards, Allie discovered the implants were uncomfortable and she pleaded with the Vigo to take them out, but he refused to do so. Because of this, Allie harbors a deep resentment of the implants, and she refuses to use them unless she has to, such as in cases where her mission or orders require her to do so. Shim's only concern, it seemed, was to develop Allie in his vision, not to appease her every whim as he had when she first arrived.

                    The girl soon quieted her protests over the implants as Shim executed the next part of his plan, training Allie. Shim had been a soldier in his early years, and he put Allie through a series of physical and mental tests and training similar to that of his own, designed to break her down so that he could build her to his liking. It was hard and for the year that it endured, Allie possessed a violent hatred of Shim. The training started small, learned gymnastics and acrobatics, running laps around a course that Shim had designed within his base for physical exercise, and doing various other physical tasks to build up her stamina and strength. Education was part of Shim's training for her as well, and she learned about different ways to maintain secrecy, how to infiltrate a building, crack computer systems and security locks, and be next to invisible when moving around. She also learned how to fight in hand to hand combat, handle blasters and melee weapons, and the most important thing for Shim, how to kill. Before she had met Shim, she knew what death was, and had witnessed people being killed, but would never have considered the option for herself. But the training had desensitized her so much tot the concept that it was just another task to complete, one more part of Shim's comprehensive training for her to do.

                    By the time it was over, Allie was much different than her former self. She was stronger, more flexible, and versatile in her movements. Her knowledge had grown extensively as well, and her skills were nearly on par with an adult operative, though on a lesser scale. She was hardly specialized in any specific area, but her training allowed her to spy, infiltrate, sabotage, and kill to a sufficient extent for Shim's needs. Allie's personality had changed, too. She was still mischievous, but not to the point of compromising a mission as she might have before, and she was not as compassionate as she had been before. Her emotions were still there, but she could suppress them at a given time if they got in the way of her orders. The hierarchy of her priorities had shifted, placing orders and tasks above everything else, except, perhaps, her life.

                    With her training finished, Shim decided to test Allie with several missions. A smuggler hired by Shim had deposited part of the shipment in his own warehouse, and had cheated Shim on the payment. Allie's mission was to retrieve the shipment and the money, in any way she could. Dropping her off at the world, Shim headed to a nearby planet to do some negotiating with a local crimelord to enlist his services while Allie completed her mission. Unsure of what to do, Allie began asking around for the smuggler, but people just ignored her. This went on for several days before she got an idea. Posing as the smuggler's daughter, her requests caught the attention of the people, and she began to get some answers.

                    The world's citizens pointed her towards the smuggler's warehouse in a run-down section of town, replete with criminals, smugglers and other unwanted lowlifes. Donning the customized skin-tight suit that Shim had had made for her, and arming herself with her weapons, Allie headed off to that section of the city. When the streets began to thin out, Allie took to the roofs, and continued moving around from building to building until she got closer to the smuggler's warehouse. As she approached, the girl noticed that the warehouse was patrolled by a guard and his pet canine, a creature that, from it's looks, Allie knew she didn't want to cross. Moving back down to ground level, Allie crept around the back of the building, and kept hidden while the guard moved past her on patrol. Once she was satisfied that he was gone, she moved.

                    The warehouse had been long since abandoned by its previous owner and its current one didn't seem to care much for upkeep. In its run-down state, a window pane at the top of the building had broken, leaving a hole large enough to take advantage of. Clambering up the side of the building, Allie reached the window and extracted a vibroknife from a slim pocket in the leg of her suit. Placing the knife in the hole, she activated the vibro-quality of the knife, and its vibrations were fast enough to cut through the glass with ease. Once she had cut a large enough hole, Allie pushed the glass through so that it shattered on the inside of the warehouse, hoping that the guard wouldn't be able to hear it, or if he did, at least not see the shattered glass.

                    Climbing through the hole, Allie was able to jump down onto a catwalk that spanned the perimeter of the warehouse' third level. The second floor also had this structure, but the first floor was a real floor, its ceiling open to the upper two floors. The warehouse was dark, and grudgingly, Allie activated her ocular implants. Through the infrared spectrum, she could make out a large object in the middle of the bay, strangely shaped like a wing. There were boxes and other things around the warehouse, but except for that, it was empty. Making her way down to the floor, she opened one of the boxes to confirm its contents. True to what Shim had said, the shipment was all in the boxes around the warehouse floor. Proceeding to the wing-shaped object, Allie discovered that, to her surprise, it was a ship. The boarding ramp was down, so she boarded the ship and explored it.

                    The ship was small, just right for a one-man smuggling crew, but big enough to hold a sufficient cargo. Further exploration showed her the living area and cockpit. When Allie opened the door to a room in the ship, she found the sleeping figure of a man on a bed in the room, supposedly the smuggler. Not wanting to alert the warehouse guard, Allie extracted her vibroknife again and plunged it into the sleeping man's heart. Without waiting to make sure the smuggler had expired, she headed to the cargo bay again. Lowering the large loading lift, Allie began the task of moving the cargo boxes to the lift. While heading towards one of the boxes, Allie was suddenly pinned to the ground by a large weight. Realizing that the smuggler was not yet dead, she fought him off as best she could. The implants in her arms activated and were enough to shove the man off her back.

                    Instantly, the smuggler found himself staring down the barrel of a KYD-23 blaster pistol. He stopped dead in his tracks, quite literally, since at that moment, he fell to his knees and died. Simply shrugging, Allie resumed her task. For the next hour or so she worked to load the crates onto the ship's cargo lift. With a little space left, she took the time to drag the smuggler's body onto the lift as well before heading back up the ship's ramp to activate it from inside. Seating herself in the cockpit, she struggled to figure out the controls. Shim had gone over the basic concepts of flight, but the controls were unfamiliar to her and it took her a long time to understand where the necessary buttons were. Finally, in frustration, she punched a button on the console, which greeted her ears with a loud whine from the engines as they started up. Shocked by her success, Allie jabbed another control. This one, however, was not so miraculous, and caused the laser cannons mounted on the craft's wingtip to fire, creating a gaping hole in the front of the warehouse. By this time, the guard had entered the building, and had begun futilely banging on the side of the craft as the boarding ramp had already been raised.

                    Realizing that she was running out of time, Allie took hold of the control for the gun again, but this time tried to aim it a little better. With some wild shots, she was soon able to shoot out enough of the warehouse front to fit the ship through, along with demolishing the front of the building across the street as well. Taking no noticed of this, the girl did her best to fly the ship through the front of the building, and up into the planet's atmosphere. Hoping that Shim wouldn't mind not having the money with a ship instead, she used the ship's communicator to signal his ship. Shim traveled immediately to the world and found Allie in orbit with her ill-begotten ship. Praising his protege, Shim guided Allie to dock her ship in his, a larger capital ship with a docking bay, and met her inside his ship. Shim was overjoyed with Allie's success that he didn't seem to care that the money the smuggler had stolen was nowhere to be found. He gave the ship to Allie as a reward for the successful completion of the mission, promising to redecorate it to her liking.

                    Allie went on many more missions for Shim over the course of the next few months, using her new ship, which had been redecorated for her. The bedroom had been completely redone with a large, four-poster bed and a couch to relax on. The bathroom had been redesigned to make it more modern, and more appealing to an almost ten-year-old girl. The cargo bay was transformed into a training room for Allie, with a locker lining one wall, although the cargo lift was kept, but made flush with the rest of the floor. An R-series droid hookup was installed in the corridor outside of the cockpit for the R2-series droid that Shim gave to Allie to assist her with piloting, and to make any repairs that were necessary. The living area stayed much the same, just cleaned and given a redecoration to appeal to Allie's tastes more than the ship's former owner's.

                    Over the months, Allie gradually discovered the true reason for her training and transformation.

                    17. Attributes:
                    Strength - 8
                    Dexterity - 8
                    Constitution - 8
                    Intelligence - 8
                    Wisdom - 8
                    Charisma - 8

                    18. Force Powers:

                    19. Ship: Starlight Light Freighter